Types/UnitAISettings: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(Updated styling of prototype doc migration note)
(Removed old prototype docs)
 
Line 2: Line 2:


</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
Used by [[Prototype/Unit]].
== Optional properties ==
=== destroy_when_commands_fail ===
'''Type''': [[Types/bool]]
'''Default''': false
If enabled, units that repeatedly fail to succeed at commands will be destroyed.
=== allow_try_return_to_spawner ===
'''Type''': [[Types/bool]]
'''Default''': false
If enabled, units that have nothing else to do will attempt to return to a spawner.
=== do_separation ===
'''Type''': [[Types/bool]]
'''Default''': true
If enabled, units will try to separate themselves from nearby friendly units.
=== path_resolution_modifier ===
'''Type''': [[Types/int8]]
'''Default''': 0
Must be between -8 and 8.

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/UnitAISettings.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.