Types/EquipmentShape: Difference between revisions

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(Updated styling of prototype doc migration note)
(Removed old prototype docs)
 
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</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
== Basics ==
The shape and dimensions of an equipment module.
== Mandatory properties ==
=== width ===
'''Type''': [[Types/uint32]]
=== height ===
'''Type''': [[Types/uint32]]
=== type ===
'''Type''': [[Types/string]]
The shape. Must be "full" or "manual". When using "manual", <code>points</code> must be defined.
== Optional properties ==
=== points ===
'''Type''': [[Types/table]] (array) of [[Types/table]] (array) of [[Types/uint32]]
Only used when when using <code>type</code> "manual". Each inner array is a "position" inside width×height of the equipment. Each positions that is defined is a filled squares of the equipment shape. {0, 0} is the upper left corner of the equipment.
<syntaxhighlight lang="lua">-- A set of points which fall within the width/height - can't be empty
points = {{0, 0}, {1, 0}, {2, 0}, {3, 0},
          {0, 1},                {3, 1},
          {0, 2},                {3, 2},
          {0, 3}, {1, 3}, {2, 3}, {3, 3}}
</syntaxhighlight>

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/EquipmentShape.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.