Prototype/CombatRobot: Difference between revisions
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'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/CombatRobotPrototype.html https://lua-api.factorio.com/latest/prototypes/CombatRobotPrototype.html] | <div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/CombatRobotPrototype.html https://lua-api.factorio.com/latest/prototypes/CombatRobotPrototype.html] | ||
This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums]. | </p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div> | ||
Latest revision as of 10:42, 21 September 2023
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/CombatRobotPrototype.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/FlyingRobot » Prototype/CombatRobot
A combat robot. Can attack enemies.
Mandatory properties
This prototype inherits all the properties from Prototype/FlyingRobot.
time_to_live
Type: uint32
attack_parameters
Type: AttackParameters
idle
Type: RotatedAnimation
shadow_idle
Type: RotatedAnimation
in_motion
Type: RotatedAnimation
shadow_in_motion
Type: RotatedAnimation
Optional properties
range_from_player
Type: double
Default: 0
friction
Type: double
Default: 0
destroy_action
Type: Trigger
Applied when the combat robot expires (runs out of time_to_live).
follows_player
Type: bool
Default: false
light
Type: LightDefinition