Types/BoundingBox: Difference between revisions
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(Any orientation set on the collision box in the prototype is ignored when creating a vehicle from it (Entity::setupBoundingBox ignores it). Leaving it as "seem" cause collision + selection boxes arent the only place where boundingboxes are used.) Tag: Undo |
(Removed old prototype docs) |
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''' | <div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/BoundingBox.html https://lua-api.factorio.com/latest/types/BoundingBox.html] | ||
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div> | |||
Latest revision as of 14:32, 25 October 2024
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/BoundingBox.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.