Types/SpiderLegSpecification: Difference between revisions

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m (→‎leg_hit_the_ground_trigger: position isn't in the script event, not sure about other triggers)
(Removed old prototype docs)
 
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Used by [[Types/SpiderEnginePrototype]] for [[Prototype/SpiderVehicle]].
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/SpiderLegSpecification.html https://lua-api.factorio.com/latest/types/SpiderLegSpecification.html]


== Mandatory properties ==
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
=== leg ===
'''Type''': [[Types/string|string]]
 
Name of a [[Prototype/SpiderLeg]].
 
=== mount_position ===
'''Type''': [[Types/vector|vector]]
 
=== ground_position ===
'''Type''': [[Types/vector|vector]]
 
=== blocking_legs ===
'''Type''': [[Types/table|array]] of [[Types/uint32|uint32]]
 
The 1-based indices of the legs that should block this leg's movement.
 
== Optional properties ==
=== leg_hit_the_ground_trigger ===
'''Type''': [[Types/TriggerEffect|TriggerEffect]]
 
For triggers, the source and target is the leg entity. Certain effects may not raise as desired, e.g. <code>"push-back"</code> does nothing, and <code>"script"</code> has leg as the source and target of the event.

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/SpiderLegSpecification.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.