Prototype/FluidStream: Difference between revisions

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{{Prototype parent|Prototype/Entity}}
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/FluidStreamPrototype.html https://lua-api.factorio.com/latest/prototypes/FluidStreamPrototype.html]
Used for example for the handheld flamethrower.


{{Prototype TOC|stream}}
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
 
== Mandatory properties ==
This prototype inherits all the properties from [[Prototype/Entity]].
 
{{Prototype property|particle_spawn_interval|[[Types/uint16|uint16]]}}
The stream will spawn one particle every <code>particle_spawn_interval</code> ticks until the <code>particle_spawn_timeout</code> is reached. The first particle will trigger an <code>initial_action</code> upon landing. Each particle triggers an <code>action</code> upon landing. Particles spawned within a single <code>particle_spawn_timeout</code> interval will be connected by a stretched <code>spine_animation</code>.
 
{{Prototype property|particle_horizontal_speed|[[Types/double|double]]}}
Must be larger than 0. <code>particle_horizontal_speed</code> has to be greater than <code>particle_horizontal_speed_deviation</code>.
 
{{Prototype property|particle_horizontal_speed_deviation|[[Types/double|double]]}}
 
{{Prototype property|particle_vertical_acceleration|[[Types/double|double]]}}
 
== Optional properties ==
 
{{Prototype property|initial_action|[[Types/Trigger|Trigger]]|optional=true}}
Action that is triggered when the first particle lands.
 
{{Prototype property|action|[[Types/Trigger|Trigger]]|optional=true}}
Action that is triggered every time a particle lands. Not triggered for the first particle if <code>initial_action</code> is non-empty.
 
{{Prototype property|special_neutral_target_damage|[[Types/DamagePrototype|DamagePrototype]]|optional=true}}
 
{{Prototype property|width|[[Types/float|float]]|0.5|optional=true}}
 
{{Prototype property|particle_buffer_size|[[Types/uint32|uint32]]|20|optional=true}}
Number of spawned child particles of the stream. Must be greater than 0 and less than 256.
 
{{Prototype property|particle_spawn_timeout|[[Types/uint16|uint16]]|4 * <code>particle_spawn_interval</code>|optional=true}}
 
{{Prototype property|particle_start_alpha|[[Types/float|float]]|1|optional=true}}
 
{{Prototype property|particle_end_alpha|[[Types/float|float]]|1|optional=true}}
 
{{Prototype property|particle_start_scale|[[Types/float|float]]|1|optional=true}}
 
{{Prototype property|particle_alpha_per_part|[[Types/float|float]]|1|optional=true}}
 
{{Prototype property|particle_scale_per_part|[[Types/float|float]]|1|optional=true}}
 
{{Prototype property|particle_fade_out_threshold|[[Types/float|float]]|1|optional=true}}
Value between 0 and 1.
 
{{Prototype property|particle_loop_exit_threshold|[[Types/float|float]]|0|optional=true}}
Value between 0 and 1.
 
{{Prototype property|particle_loop_frame_count|[[Types/uint16|uint16]]|1|optional=true}}
Will be set to 1 by the game if less than 1.
 
{{Prototype property|particle_fade_out_duration|[[Types/uint16|uint16]]|max uint16 (65553)|optional=true}}
Will be set to 1 by the game if less than 1.
 
{{Prototype property|spine_animation|[[Types/Animation|Animation]]|optional=true}}
 
{{Prototype property|particle|[[Types/Animation|Animation]]|optional=true}}
 
{{Prototype property|shadow|[[Types/Animation|Animation]]|optional=true}}
 
{{Prototype property|smoke_sources|[[Types/table|table]] of [[Types/SmokeSource|SmokeSource]]|optional=true}}
Smoke spawning is controlled by <code>progress_to_create_smoke</code>.
 
{{Prototype property|progress_to_create_smoke|[[Types/float|float]]|0.5|optional=true}}
The point in the particles projectile arc to start spawning smoke. 0.5 (the default) starts spawning smoke at the halfway point between the source and target.
 
{{Prototype property|stream_light|[[Types/LightDefinition|LightDefinition]]|optional=true}}
 
{{Prototype property|ground_light|[[Types/LightDefinition|LightDefinition]]|optional=true}}
 
{{Prototype property|target_position_deviation|[[Types/double|double]]|0|optional=true}}
 
{{Prototype property|oriented_particle|[[Types/bool|bool]]|false|optional=true}}
 
{{Prototype property|shadow_scale_enabled|[[Types/bool|bool]]|false|optional=true}}

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/FluidStreamPrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.