Types/FluidBox: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(Changed previous description to be more english-like)
(Removed old prototype docs)
 
(17 intermediate revisions by 8 users not shown)
Line 1: Line 1:
== Basics ==
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/FluidBox.html https://lua-api.factorio.com/latest/types/FluidBox.html]
[[File:Fluidboxes.png|thumb|550px|Visual representation of base_area, base_level and height. When all the fluidboxes are connected, the water leaves fluidbox A and flows into the other 3 boxes through fluidbox B until the water level is equal in all boxes. For more info about fluids, see [[Fluid system#See also]].]]
Used to set the fluid amount an entity can hold, as well as the connection points for pipes leading into and out of the entity.


 
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
Each entity can have multiple fluidboxes.
It can come from a [[fluid energy source]], any fluidbox and normal property storage tanks and pumps.
 
Each fluidbox should store only ONE type of fluid.
It accepts to store multiple different fluids, which is fluid mixing and not wanted.
To avoid fluid mixing, you can setup a filter for certain fluids.
Crafting machines will automatically disable unused fluidboxes.
 
== Mandatory properties ==
 
=== pipe_connections ===
'''Type''': [[Types/table]] of [[Types/PipeConnectionDefinition]]
 
Max number of members is 255.
 
Connection points to connect to other fluidboxes. This is also marked as blue arrows in alt mode.
Fluid may flow in or out depending on the `type` field of each connection.
Connection points may depend on the direction the entity is facing.
 
== Optional properties ==
 
=== base_area ===
'''Type''': [[Types/double]]
 
'''Default''': 1
 
Must be greater than 0.
 
=== base_level ===
'''Type''': [[Types/double]]
 
'''Default''': 0
 
=== height ===
'''Type''': [[Types/double]]
 
'''Default''': 1
 
Must be greater than 0.
 
=== filter ===
'''Type''': [[Types/string]]
 
Name of a [[Prototype/Fluid]]. Can be used to specify which fluid is allowed to enter this fluid box. [https://forums.factorio.com/viewtopic.php?f=28&t=46302]
 
=== render_layer ===
'''Type''': [[Types/RenderLayer]]
 
'''Default''': "object"
 
=== pipe_covers ===
'''Type''': [[Types/Sprite4Way]]
 
The pictures to show when another fluid box connects to this one.
 
=== pipe_picture ===
'''Type''': [[Types/Sprite4Way]]
 
=== minimum_temperature ===
'''Type''': [[Types/double]]
 
The minimum temperature allowed into the fluidbox. Only applied if a <code>filter</code> is specified [https://forums.factorio.com/viewtopic.php?p=496738#p496738].
 
<syntaxhighlight lang="lua">minimum_temperature = 100.0</syntaxhighlight>
 
=== maximum_temperature ===
'''Type''': [[Types/double]]
 
The maximum temperature allowed into the fluidbox. Only applied if a <code>filter</code> is specified [https://forums.factorio.com/viewtopic.php?p=496738#p496738].
 
<syntaxhighlight lang="lua">maximum_temperature = 1000.0</syntaxhighlight>
 
=== production_type ===
'''Type''': [[Types/string]]
 
'''Default''': "None"
 
Possible values:
* "None"
* "input"
* "input-output"
* "output"
 
=== secondary_draw_order ===
'''Type''': [[Types/int8]]
 
'''Default''': 1
 
Set the secondary draw order for all orientations. Used to determine render order for sprites with the same <code>render_layer</code> in the same position. Sprites with a higher <code>secondary_draw_order</code> are drawn on top.
 
=== secondary_draw_orders ===
'''Type''': [[Types/table]] of [[Types/int8]]
 
'''Default''': {north = 1, east = 1, south = 1, west = 1}
 
Set the secondary draw order for each orientation. Used to determine render order for sprites with the same <code>render_layer</code> in the same position. Sprites with a higher <code>secondary_draw_order</code> are drawn on top.
 
== Example ==
 
<syntaxhighlight lang="lua">fluid_box =
    {
      base_area = 1,
      height = 2,
      base_level = -1,
      pipe_covers = pipecoverspictures(),
      pipe_connections =
      {
        {type = "input-output", position = {-2, 0.5}},
        {type = "input-output", position = {2, 0.5}}
      },
      production_type = "input-output"
    },
</syntaxhighlight>

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/FluidBox.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.