Types/FluidBox: Difference between revisions

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== Basics ==
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/FluidBox.html https://lua-api.factorio.com/latest/types/FluidBox.html]
[[File:Fluidboxes.png|thumb|550px|Visual representation of base_area, base_level and height. When all the fluidboxes are connected, the water leaves fluidbox A and flows into the other 3 boxes through fluidbox B until the water level is equal in all boxes. For more info about fluids, see [[Fluid system#See also]].]]
Used to set the fluid amount an entity can hold, as well as the connection points for pipes leading into and out of the entity.


 
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
for each entity,they may have mutiple fluid box,
it can come from both energy source,crafting machines` fluidboxes or just normal property storage tank and pumps etc.
 
for each fluidbox,it should only storage ONE type of fluid at time,
but it do storage mutiple fluid(call fluid mixing,a forbidden technique),
to avoid fluid mixing,you can setting up filter for certain fluid,
or it is a crafting machine that will automatically disable unused fluid box.
 
for each fluidbox,it may have mutiple connection point(shown as blue arrow in alt mode,some entity won`t display its connection point tho),
fluid may flow in or out depanding on connection point setting,
and connection point may depand on direction this entity currently facing,which will be defined as a table of connections.
 
== Mandatory properties ==
 
=== pipe_connections ===
'''Type''': [[Types/table]] of [[Types/PipeConnectionDefinition]]
 
Max number of members is 255.
 
== Optional properties ==
 
=== base_area ===
'''Type''': [[Types/double]]
 
'''Default''': 1
 
Must be greater than 0.
 
=== base_level ===
'''Type''': [[Types/double]]
 
'''Default''': 0
 
=== height ===
'''Type''': [[Types/double]]
 
'''Default''': 1
 
Must be greater than 0.
 
=== filter ===
'''Type''': [[Types/string]]
 
Name of a [[Prototype/Fluid]]. Can be used to specify which fluid is allowed to enter this fluid box. [https://forums.factorio.com/viewtopic.php?f=28&t=46302]
 
=== render_layer ===
'''Type''': [[Types/RenderLayer]]
 
'''Default''': "object"
 
=== pipe_covers ===
'''Type''': [[Types/Sprite4Way]]
 
The pictures to show when another fluid box connects to this one.
 
=== pipe_picture ===
'''Type''': [[Types/Sprite4Way]]
 
=== minimum_temperature ===
'''Type''': [[Types/double]]
 
The minimum temperature allowed into the fluidbox. Only applied if a <code>filter</code> is specified [https://forums.factorio.com/viewtopic.php?p=496738#p496738].
 
<syntaxhighlight lang="lua">minimum_temperature = 100.0</syntaxhighlight>
 
=== maximum_temperature ===
'''Type''': [[Types/double]]
 
The maximum temperature allowed into the fluidbox. Only applied if a <code>filter</code> is specified [https://forums.factorio.com/viewtopic.php?p=496738#p496738].
 
<syntaxhighlight lang="lua">maximum_temperature = 1000.0</syntaxhighlight>
 
=== production_type ===
'''Type''': [[Types/string]]
 
'''Default''': "None"
 
Possible values:
* "None"
* "input"
* "input-output"
* "output"
 
=== secondary_draw_order ===
'''Type''': [[Types/int8]]
 
'''Default''': 1
 
Set the secondary draw order for all orientations. Used to determine render order for sprites with the same <code>render_layer</code> in the same position. Sprites with a higher <code>secondary_draw_order</code> are drawn on top.
 
=== secondary_draw_orders ===
'''Type''': [[Types/table]] of [[Types/int8]]
 
'''Default''': {north = 1, east = 1, south = 1, west = 1}
 
Set the secondary draw order for each orientation. Used to determine render order for sprites with the same <code>render_layer</code> in the same position. Sprites with a higher <code>secondary_draw_order</code> are drawn on top.
 
== Example ==
 
<syntaxhighlight lang="lua">fluid_box =
    {
      base_area = 1,
      height = 2,
      base_level = -1,
      pipe_covers = pipecoverspictures(),
      pipe_connections =
      {
        {type = "input-output", position = {-2, 0.5}},
        {type = "input-output", position = {2, 0.5}}
      },
      production_type = "input-output"
    },
</syntaxhighlight>

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/FluidBox.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.