Types/Sound: Difference between revisions

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==Basics==
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/Sound.html https://lua-api.factorio.com/latest/types/Sound.html]
This type is either a table with the properties listed in [[#Optional properties]], or an array of tables with the following members:
* filename - [[Types/FileName]] - Mandatory.
* volume - [[Types/float]] - Optional. - Default: 1.0
* preload - [[Types/bool]] - Optional.
* speed - [[Types/float]] - Optional. - Default: 1.0 - Speed must be >= 1 / 64. This sets both min and max speed.
* min_speed - [[Types/float]] - Optional. Not loaded if speed is present. - Default: 1.0 - Speed must be >= 1 / 64.
* max_speed - [[Types/float]] - Mandatory if min_speed is present, otherwise not loaded. - Default: 1.0 - Must be >= min_speed.


== Optional properties ==
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
=== aggregation ===
'''Type''': [[Types/table]]
 
Table with the following members:
* max_count - [[Types/uint32]] - Mandatory.
* progress_threshold - [[Types/float]] - Optional. - Default: 1.0 - If count already playing is true, this will determine maximum progress when instance is counted toward playing sounds.
* remove - [[Types/bool]] - Mandatory.
* count_already_playing - [[Types/bool]] - Optional. - Default: false - If true already playing sounds are taken into account when checking maxCount.
 
=== allow_random_repeat ===
'''Type''': [[Types/bool]]
 
'''Default''': false
 
=== audible_distance_modifier ===
'''Type''': [[Types/double]]
 
'''Default''': 1.0
Modifies how far a sound can be heard. Can only be 1 or lower, has to be a positive number.
 
 
 
=== variations ===
'''Type''': [[Types/table]] (array) of [[Types/table]]s
 
Array of tables with the following members:
* filename - [[Types/FileName]] - Mandatory.
* volume - [[Types/float]] - Optional. - Default: 1.0
* preload - [[Types/bool]] - Optional.
* speed - [[Types/float]] - Optional. - Default: 1.0 - Speed must be >= 1 / 64. This sets both min and max speed.
* min_speed - [[Types/float]] - Optional. Not loaded if speed is present. - Default: 1.0 - Speed must be >= 1 / 64.
* max_speed - [[Types/float]] - Mandatory if max_speed is present, otherwise not loaded. - Default: 1.0 - Must be >= min_speed.
 
=== filename ===
'''Type''': [[Types/FileName]]
 
Mandatory if <code>variations</code> is not given.
 
=== volume ===
'''Type''': [[Types/float]]
 
'''Default''': 1.0
 
Only loaded if <code>variations</code> is not given.
 
=== preload ===
'''Type''': [[Types/bool]]
 
Only loaded if <code>variations</code> is not given.
 
=== speed ===
'''Type''': [[Types/float]]
 
'''Default''': 1.0
 
Only loaded if <code>variations</code> is not given. Speed must be >= 1 / 64. This sets both min and max speed.
 
=== min_speed ===
'''Type''': [[Types/float]]
 
'''Default''': 1.0
 
Only loaded if <code>variations</code> is not given. Not loaded if speed is present. Speed must be >= 1 / 64.
 
=== max_speed ===
'''Type''': [[Types/float]]
 
'''Default''': 1.0
 
Only loaded if <code>variations</code> is not given. Mandatory if min_speed is present, otherwise not loaded. Must be >= min_speed.
 
==Example==
    {
      filename = "__base__/sound/ambient/world-ambience-3.ogg",
      volume = 1.2
    }
 
{{Prototype property type usage|{{FULLPAGENAME}}}}

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/Sound.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.