User:Arphox/Team production: Difference between revisions

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== Tasks ==
== Tasks ==
A task can be either production or research (<span style="color:#ffff00">NOTE: I haven't met the latter yet; do they really exist?</span>) and can vary in requested amount and complexity.
[[File:Team_production_task_example_1.png|thumb|200px|right|A possible task of Round 1]]
A task can be either production or research (<span style="color:#ffff00">NOTE: I haven't met the latter yet; do they really exist?</span>) and can vary in requested amount and complexity. Production tasks can be completed by getting the required items into one of the '''Red chest'''s in one of the technical areas.


== Maps ==
== Maps ==
[[File:Team_production_grassy_map_bottom_technical_area.png|thumb|300px|right|Bottom technical area of the grassy map, with [[Plastic bar]] income]]
There are two kinds of map for this scenario: the smaller '''grassy''' and the bigger '''desert'''.
There are two kinds of map for this scenario: the smaller '''grassy''' and the bigger '''desert'''.


At the beginning of each round the type of the current map is decided by the game, then each players gets a copy of the selected map (grassy or desert).
At the beginning of each round the type of the current map is decided by the game, then each players gets a copy of the selected map (grassy or desert).
[[File:Team_production_grassy_map_bottom_technical_area.png|thumb|300px|right|Bottom technical area of the grassy map, with [[Plastic bar]] income]]
Both maps contain the followings:
Both maps contain the followings:
* Two "technical" areas (one on top/middle and one on bottom/middle) those:
* Two "technical" areas (one on top/middle and one on bottom/middle) those:
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** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since maps do not contain any minable [[Oil]] or [[Uranium ore|Uranium]]
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since maps do not contain any minable [[Oil]] or [[Uranium ore|Uranium]]
** provide unlimited [[Electric system|electricity]]
** provide unlimited [[Electric system|electricity]]
* some [[Fish]]


=== Comparison of maps ===
=== Comparison of maps ===
<gallery heights=500px widths=500px>
<gallery heights=500px widths=500px>
File:Team_production_map.png|Grassy map
File:Team_production_map_grassy.png|Grassy map
File:Team_production_map_desert.png|Desert map
File:Team_production_map_desert.png|Desert map
</gallery>
</gallery>

Latest revision as of 18:26, 24 February 2020

Team production is an official Scenario mode where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or Multiplayer mode.

Creation

The scenario can be found at the new game creation screen (to reach it, navigate Main menu / Single player / New game or Main menu / Multiplayer / Host new game).

When the Play button is pressed, the game starts immediately.

Preparation phase

Preparation phase

Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the Join spectators button at the top left corner of the screen. While the preparation phase lasts, there are no players and maps.

When the initial timer is up, the first round starts.

Rounds

There are a total of 5 rounds, and each round is usually more complex than the previous one. (Is this correct?)

In each round, all participants:

  • get a reset map,
  • have to complete a randomly selected task (all participants have the same task),
  • receive a starter pack of items (in their inventory) and may get an Armor with equipments (e.g. Personal roboport).

Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.

After the last round, another "5 round batch" begins, so the scenario will basically never end.

Tasks

A possible task of Round 1

A task can be either production or research (NOTE: I haven't met the latter yet; do they really exist?) and can vary in requested amount and complexity. Production tasks can be completed by getting the required items into one of the Red chests in one of the technical areas.

Maps

Bottom technical area of the grassy map, with Plastic bar income

There are two kinds of map for this scenario: the smaller grassy and the bigger desert.

At the beginning of each round the type of the current map is decided by the game, then each players gets a copy of the selected map (grassy or desert). Both maps contain the followings:

  • Two "technical" areas (one on top/middle and one on bottom/middle) those:
  • some Fish

Comparison of maps

Grassy map Desert map
Size 90x90 110x110
Coal.png
Coal
284k 1.0M + 76k + 24k
(Total: 1.1M)
Iron ore.png
Iron ore
1.0M 380k + 259k + 221k
(Total: 860k)
Copper ore.png
Copper ore
363k 1.1M + 217k
(Total: 1317k)
Stone.png
Stone
251k 139k
Wood.png
Wood from Trees
(if chopped)
788 34
Big rock.png
Big rock
0 2
Water.png
Water
Enough for
1 Offshore pump
Enough for
~21 Offshore pumps
Crude oil.png
Crude oil
None
Uranium ore.png
Uranium ore
None

The grassy map also have some decorations:

  • 3 Small shipwrecks right to the bottom technical area
  • 1 empty Large shipwreck with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)

Maps of players are next to each other with an empty (impenetrable) hole of 6 tiles. Can you do anything on the other map?