Prototype/TrivialSmoke: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(Set prototype parent)
(Removed old prototype docs)
 
(8 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Prototype parent|PrototypeBase}}
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/TrivialSmokePrototype.html https://lua-api.factorio.com/latest/prototypes/TrivialSmokePrototype.html]


== Basics ==
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
Prototype type: '''trivial-smoke'''
 
Extends [[PrototypeBase]].
 
== Mandatory properties ==
This prototype inherits all the properties from [[PrototypeBase]].
 
=== animation ===
'''Type''': [[Types/Animation]]
 
== Optional properties ==
 
=== glow_animation ===
'''Type''': [[Types/Animation]]
 
=== color ===
'''Type''': [[Types/Color]]
 
'''Default''': {r=0.375, g=0.375, b=0.375, a=0.375}
 
=== start_scale ===
'''Type''': [[Types/double]]
 
'''Default''': 1.0
 
=== end_scale ===
'''Type''': [[Types/double]]
 
'''Default''': 1.0
 
=== movement_slow_down_factor ===
'''Type''': [[Types/double]]
 
'''Default''': 0.995
 
Value between 0 and 1, with 1 being no movement.
 
=== duration ===
'''Type''': [[Types/uint32]]
 
'''Default''': 0
 
Smoke may not be <code>cyclic</code> = true if this is set to 0.
 
=== spread_duration ===
'''Type''': [[Types/uint32]]
 
'''Default''': 0
 
=== fade_away_duration ===
'''Type''': [[Types/uint32]]
 
'''Default''': 0
 
<code>fade_in_duration</code> + <code>fade_away_duration</code> must be <= <code>duration</code>.
 
=== fade_in_duration ===
'''Type''': [[Types/uint32]]
 
'''Default''': 0
 
<code>fade_in_duration</code> + <code>fade_away_duration</code> must be <= <code>duration</code>.
 
=== glow_fade_away_duration ===
'''Type''': [[Types/uint32]]
 
'''Default''': Value of <code>fade_away_duration</code>
 
=== cyclic ===
'''Type''': [[Types/bool]]
 
'''Default''': false
 
Smoke must have a <code>duration</code> > 0 if this is set to true.
 
=== affected_by_wind ===
'''Type''': [[Types/bool]]
 
'''Default''': true
 
Smoke always moves randomly unless <code>movement_slow_down_factor</code> is 1. If <code>affected_by_wind</code> is true, the smoke will also be moved by wind.
 
=== show_when_smoke_off ===
'''Type''': [[Types/bool]]
 
'''Default''': false
 
=== render_layer ===
'''Type''': [[Types/RenderLayer]]
 
'''Default''': "smoke"

Latest revision as of 14:33, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/TrivialSmokePrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.