Prototype/AutoplaceControl: Difference between revisions

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{{Prototype parent|PrototypeBase}}
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/AutoplaceControl.html https://lua-api.factorio.com/latest/prototypes/AutoplaceControl.html]


== Basics ==
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
Prototype type: '''autoplace-control'''
 
A setting in the map creation GUI. Used by the [[Types/AutoplaceSpecification#control|autoplace system]].
 
== Mandatory properties ==
Inherits all properties from [[PrototypeBase]].
 
=== category ===
'''Type''': [[Types/string]]
 
Either "resource", "terrain" or "enemy". Controls in what tab the autoplace is shown in the map generator GUI.
 
== Optional properties ==
 
=== richness ===
'''Type''': [[Types/bool]]
 
'''Default''': false
 
Sets whether this control's richness can be set by the player or not.
 
If your autoplace control is used to generate ores, you probably want this to be true.
 
== Differing defaults ==
=== order ===
:''See [[PrototypeBase#order]]''
 
'''Default''': ""
 
Controls are sorted in the map creation GUI according to this property.

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/AutoplaceControl.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.