Prototype/Unit: Difference between revisions

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==Basics==
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/UnitPrototype.html https://lua-api.factorio.com/latest/prototypes/UnitPrototype.html]
Prototype type: '''unit'''


Entity that attacks player based on pollution value. Extends the [[Prototype/EntityWithHealth]]
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
 
== Usage in base==
*[[Enemies|biters/spitters]]
 
== Mandatory properties ==
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].
 
=== run_animation ===
'''Type''': [[Types/RotatedAnimation]]
 
=== attack_parameters ===
'''Type''': [[Types/AttackParameters]]
 
Requires animation in attack_parameters. Requires ammo_type in attack_parameters.
 
=== movement_speed ===
'''Type''': [[Types/float]]
 
Must be equal to or greater than 0.
 
=== distance_per_frame ===
'''Type''': [[Types/float]]
 
=== pollution_to_join_attack ===
'''Type''': [[Types/float]]
 
The amount of pollution that has to be absorbed by the unit's spawner before the unit will leave the spawner and attack the source of the pollution.
 
=== distraction_cooldown ===
'''Type''': [[Types/uint32]]
 
=== vision_distance ===
'''Type''': [[Types/double]]
 
Max is 100.
 
Note: Setting to 50 or above can lead to undocumented behavior of individual units creating groups on their own when attacking or being attacked.
 
=== ai_settings ===
'''Type''': [[Types/UnitAISettings]]
 
== Optional properties ==
 
=== rotation_speed ===
'''Type''': [[Types/double]]
 
'''Default''': 0.025
 
=== dying_sound ===
'''Type''': [[Types/Sound]]
 
The sound file to play when entity dies.
 
=== min_pursue_time ===
'''Type''': [[Types/uint32]]
 
'''Default''': 10 * 60
 
=== has_belt_immunity ===
'''Type''': [[Types/bool]]
 
'''Default''': false
 
If the unit is immune to movement by belts.
 
=== spawning_time_modifier ===
'''Type''': [[Types/double]]
 
'''Default''': 1
 
=== max_pursue_distance ===
'''Type''': [[Types/double]]
 
'''Default''': 50
 
=== radar_range ===
'''Type''': [[Types/uint32]]
 
'''Default''': 0
 
=== move_while_shooting ===
'''Type''': [[Types/bool]]
 
'''Default''': false
 
=== can_open_gates ===
'''Type''': [[Types/bool]]
 
'''Default''': false
 
=== affected_by_tiles ===
'''Type''': [[Types/bool]]
 
'''Default''': false
 
=== render_layer ===
'''Type''': [[Types/RenderLayer]]
 
'''Default''': "object"
 
=== alternative_attacking_frame_sequence ===
'''Type''': [[Types/table]]
 
Table with the following mandatory properties:
 
* warmup_frame_sequence - Array of [[Types/float]] - Indices of frames from the attack parameter animation.
* warmup2_frame_sequence - Array of [[Types/float]] - Indices of frames from the attack parameter animation.
* attacking_frame_sequence  - Array of [[Types/float]] - Indices of frames from the attack parameter animation.
* cooldown_frame_sequence - Array of [[Types/float]] - Indices of frames from the attack parameter animation.
* prepared_frame_sequence - Array of [[Types/float]] - Indices of frames from the attack parameter animation.
* back_to_walk_frame_sequence - Array of [[Types/float]] - Indices of frames from the attack parameter animation.
* warmup_animation_speed - [[Types/float]]
* attacking_animation_speed - [[Types/float]]
* cooldown_animation_speed - [[Types/float]]
* prepared_animation_speed - [[Types/float]]
* back_to_walk_animation_speed - [[Types/float]]

Latest revision as of 14:33, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/UnitPrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.