Prototype/RocketSilo: Difference between revisions
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= | <div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/RocketSiloPrototype.html https://lua-api.factorio.com/latest/prototypes/RocketSiloPrototype.html] | ||
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div> | |||
{{Prototype parent|Prototype/AssemblingMachine}} | |||
A [[rocket silo]]. | |||
{{Prototype TOC|rocket-silo}} | |||
== Mandatory properties == | == Mandatory properties == | ||
This prototype inherits all the properties from [[Prototype/AssemblingMachine]]. | This prototype inherits all the properties from [[Prototype/AssemblingMachine]]. | ||
{{Prototype property|energy_usage|[[Types/Energy|Energy]]}} | |||
{{Prototype property|active_energy_usage|[[Types/Energy|Energy]]}} | |||
{{Prototype property|idle_energy_usage|[[Types/Energy|Energy]]}} | |||
{{Prototype property|lamp_energy_usage|[[Types/Energy|Energy]]}} | |||
May be 0. | |||
{{Prototype property|rocket_entity|[[Types/string|string]]}} | |||
Name of a [[Prototype/RocketSiloRocket]]. | Name of a [[Prototype/RocketSiloRocket]]. | ||
{{Prototype property|satellite_animation|[[Types/Animation|Animation]]}} | |||
{{Prototype property|satellite_shadow_animation|[[Types/Animation|Animation]]}} | |||
{{Prototype property|arm_02_right_animation|[[Types/Animation|Animation]]}} | |||
{{Prototype property|arm_01_back_animation|[[Types/Animation|Animation]]}} | |||
{{Prototype property|arm_03_front_animation|[[Types/Animation|Animation]]}} | |||
{{Prototype property|shadow_sprite|[[Types/Sprite|Sprite]]}} | |||
{{Prototype property|hole_sprite|[[Types/Sprite|Sprite]]}} | |||
{{Prototype property|hole_light_sprite|[[Types/Sprite|Sprite]]}} | |||
{{Prototype property|rocket_shadow_overlay_sprite|[[Types/Sprite|Sprite]]}} | |||
{{Prototype property|rocket_glow_overlay_sprite|[[Types/Sprite|Sprite]]}} | |||
{{Prototype property|door_back_sprite|[[Types/Sprite|Sprite]]}} | |||
{{Prototype property|door_front_sprite|[[Types/Sprite|Sprite]]}} | |||
{{Prototype property|base_day_sprite|[[Types/Sprite|Sprite]]}} | |||
{{Prototype property|base_front_sprite|[[Types/Sprite|Sprite]]}} | |||
{{Prototype property|red_lights_back_sprites|[[Types/Sprite|Sprite]]}} | |||
{{Prototype property|red_lights_front_sprites|[[Types/Sprite|Sprite]]}} | |||
{{Prototype property|hole_clipping_box|[[Types/BoundingBox|BoundingBox]]}} | |||
{{Prototype property|door_back_open_offset|[[Types/vector|vector]]}} | |||
{{Prototype property|door_front_open_offset|[[Types/vector|vector]]}} | |||
{{Prototype property|silo_fade_out_start_distance|[[Types/double|double]]}} | |||
{{Prototype property|silo_fade_out_end_distance|[[Types/double|double]]}} | |||
{{Prototype property|times_to_blink|[[Types/uint8|uint8]]}} | |||
{{Prototype property|light_blinking_speed|[[Types/double|double]]}} | |||
{{Prototype property|door_opening_speed|[[Types/double|double]]}} | |||
{{Prototype property|rocket_parts_required|[[Types/uint32|uint32]]}} | |||
The number of crafts that must complete to produce a rocket. This includes bonus crafts from productivity. Recipe products are ignored. | |||
== Optional properties == | == Optional properties == | ||
=== | {{Prototype property|base_night_sprite|[[Types/Sprite|Sprite]]|optional=true}} | ||
{{Prototype property|base_light|[[Types/LightDefinition|LightDefinition]]|optional=true}} | |||
{{Prototype property|base_engine_light|[[Types/LightDefinition|LightDefinition]]|optional=true}} | |||
{{Prototype property|rocket_rising_delay|[[Types/uint8|uint8]]|30|optional=true}} | |||
{{Prototype property|launch_wait_time|[[Types/uint8|uint8]]|120|optional=true}} | |||
{{Prototype property|alarm_trigger|[[Types/TriggerEffect|TriggerEffect]]|optional=true}} | |||
{{Prototype property|clamps_on_trigger|[[Types/TriggerEffect|TriggerEffect]]|optional=true}} | |||
{{Prototype property|clamps_off_trigger|[[Types/TriggerEffect|TriggerEffect]]|optional=true}} | |||
{{Prototype property|doors_trigger|[[Types/TriggerEffect|TriggerEffect]]|optional=true}} | |||
{{Prototype property|raise_rocket_trigger|[[Types/TriggerEffect|TriggerEffect]]|optional=true}} | |||
{{Prototype property|alarm_sound|[[Types/Sound|Sound]]|optional=true}} | |||
{{Prototype property|clamps_on_sound|[[Types/Sound|Sound]]|optional=true}} | |||
{{Prototype property|clamps_off_sound|[[Types/Sound|Sound]]|optional=true}} | |||
{{Prototype property|doors_sound|[[Types/Sound|Sound]]|optional=true}} | |||
{{Prototype property|raise_rocket_sound|[[Types/Sound|Sound]]|optional=true}} | |||
{{Prototype property|flying_sound|[[Types/Sound|Sound]]|optional=true}} | |||
{{Prototype property|rocket_result_inventory_size|[[Types/ItemStackIndex|ItemStackIndex]]|0|optional=true}} |
Latest revision as of 10:43, 21 September 2023
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/RocketSiloPrototype.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/CraftingMachine » Prototype/AssemblingMachine » Prototype/RocketSilo
A rocket silo.
Mandatory properties
This prototype inherits all the properties from Prototype/AssemblingMachine.
energy_usage
Type: Energy
active_energy_usage
Type: Energy
idle_energy_usage
Type: Energy
lamp_energy_usage
Type: Energy
May be 0.
rocket_entity
Type: string
Name of a Prototype/RocketSiloRocket.
satellite_animation
Type: Animation
satellite_shadow_animation
Type: Animation
arm_02_right_animation
Type: Animation
arm_01_back_animation
Type: Animation
arm_03_front_animation
Type: Animation
shadow_sprite
Type: Sprite
hole_sprite
Type: Sprite
hole_light_sprite
Type: Sprite
rocket_shadow_overlay_sprite
Type: Sprite
rocket_glow_overlay_sprite
Type: Sprite
door_back_sprite
Type: Sprite
door_front_sprite
Type: Sprite
base_day_sprite
Type: Sprite
base_front_sprite
Type: Sprite
red_lights_back_sprites
Type: Sprite
red_lights_front_sprites
Type: Sprite
hole_clipping_box
Type: BoundingBox
door_back_open_offset
Type: vector
door_front_open_offset
Type: vector
silo_fade_out_start_distance
Type: double
silo_fade_out_end_distance
Type: double
times_to_blink
Type: uint8
light_blinking_speed
Type: double
door_opening_speed
Type: double
rocket_parts_required
Type: uint32
The number of crafts that must complete to produce a rocket. This includes bonus crafts from productivity. Recipe products are ignored.
Optional properties
base_night_sprite
Type: Sprite
base_light
Type: LightDefinition
base_engine_light
Type: LightDefinition
rocket_rising_delay
Type: uint8
Default: 30
launch_wait_time
Type: uint8
Default: 120
alarm_trigger
Type: TriggerEffect
clamps_on_trigger
Type: TriggerEffect
clamps_off_trigger
Type: TriggerEffect
doors_trigger
Type: TriggerEffect
raise_rocket_trigger
Type: TriggerEffect
alarm_sound
Type: Sound
clamps_on_sound
Type: Sound
clamps_off_sound
Type: Sound
doors_sound
Type: Sound
raise_rocket_sound
Type: Sound
flying_sound
Type: Sound
rocket_result_inventory_size
Type: ItemStackIndex
Default: 0