Prototype/Beacon: Difference between revisions

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==Basics==
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/BeaconPrototype.html https://lua-api.factorio.com/latest/prototypes/BeaconPrototype.html]
Prototype type: '''beacon'''


Entity with the ability to transfer module's effects to it's neighboring entities.
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
Extends the [[Prototype/EntityWithHealth]]
== Usage in base==
*[[Beacon|Beacon]]
== Properties ==
=== energy_usage ===
'''Type''': [[Types/Energy]]
 
=== animation ===
'''Type''': [[Types/Animation]]
 
The animation for the Beacon, when in use.
 
=== animation_shadow ===
'''Type''': [[Types/Animation]]
 
=== energy_source ===
'''Type''': [[Types/EnergySource]]
 
Must be an electric or void energy source.
 
=== base_picture ===
'''Type''': [[Types/Sprite]]
 
The picture of the Beacon when it is not on.
 
=== supply_area_distance ===
'''Type''': [[Types/double]]
 
The maximum distance that this Beacon can supply it's neighbors with it's module's effects. Max distance is 64.
 
=== radius_visualisation_picture ===
'''Type''': [[Types/Sprite]]
 
=== allowed_effects ===
'''Type''': [[Types/AllowedEffects]]
 
The types of modules that a player can place inside of the Beacon.
 
=== distribution_effectivity ===
'''Type''': [[Types/double]]
 
The multiplier of the module's effects, when shared between neighbors.
 
=== module_specification ===
'''Type''': [[Types/ModuleSpecification]]
 
The number of module slots in this beacon, and their icon positions.
 
== Example ==
<syntaxhighlight lang="lua">{
  type = "beacon",
  name = "beacon",
  icon = "__base__/graphics/icons/beacon.png",
  icon_size = 32,
  flags = {"placeable-player", "player-creation"},
  minable = {mining_time = 1, result = "beacon"},
  max_health = 200,
  corpse = "big-remnants",
  dying_explosion = "medium-explosion",
  collision_box = {{-1.2, -1.2}, {1.2, 1.2}},
  selection_box = {{-1.5, -1.5}, {1.5, 1.5}},
  allowed_effects = {"consumption", "speed", "pollution"},
  base_picture =
  {
    filename = "__base__/graphics/entity/beacon/beacon-base.png",
    width = 116,
    height = 93,
    shift = { 0.34375, 0.046875}
  },
  animation =
  {
    filename = "__base__/graphics/entity/beacon/beacon-antenna.png",
    width = 54,
    height = 50,
    line_length = 8,
    frame_count = 32,
    shift = { -0.03125, -1.71875},
    animation_speed = 0.5
  },
  animation_shadow =
  {
    filename = "__base__/graphics/entity/beacon/beacon-antenna-shadow.png",
    width = 63,
    height = 49,
    line_length = 8,
    frame_count = 32,
    shift = { 3.140625, 0.484375},
    animation_speed = 0.5
  },
  radius_visualisation_picture =
  {
    filename = "__base__/graphics/entity/beacon/beacon-radius-visualization.png",
    width = 10,
    height = 10
  },
  supply_area_distance = 3,
  energy_source =
  {
    type = "electric",
    usage_priority = "secondary-input"
  },
  vehicle_impact_sound =  { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
  energy_usage = "480kW",
  distribution_effectivity = 0.5,
  module_specification =
  {
    module_slots = 2,
    module_info_icon_shift = {0, 0.5},
    module_info_multi_row_initial_height_modifier = -0.3
  }
},</syntaxhighlight>

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/BeaconPrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.