Prototype/FlyingText: Difference between revisions

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(Changed links going to the redirect Types/uint to go to Types/uint32.)
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== Basics ==
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/FlyingTextPrototype.html https://lua-api.factorio.com/latest/prototypes/FlyingTextPrototype.html]
An upwards flying text that disappears after a certain time (setting active = false stops the flying and the disappearing.) Based on [[Prototype/Entity]].


== Properties ==
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
 
=== speed ===
'''Type''': [[Types/float]]
 
How fast the text flies up. Seems to be tiles/tick.
 
=== time_to_live ===
'''Type''': [[Types/uint32]]
 
Time in ticks this flying-text lasts.
 
=== text_alignment ===
'''Type''': [[Types/string]]
 
'''Default''': "left"
 
Options: "left", "center", "right"

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/FlyingTextPrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.