Prototype/Character: Difference between revisions

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==Basics==
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/CharacterPrototype.html https://lua-api.factorio.com/latest/prototypes/CharacterPrototype.html]
Entity that you move around on the screen during the campaign and freeplay. Extends [[Prototype/EntityWithHealth]].
== Mandatory properties ==
Inherits all properties from [[Prototype/EntityWithHealth]].


=== mining_speed ===
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
'''Type''': [[Types/double]]
 
=== running_speed ===
'''Type''': [[Types/double]]
 
=== distance_per_frame ===
'''Type''': [[Types/double]]
 
=== maximum_corner_sliding_distance ===
'''Type''': [[Types/double]]
 
=== heartbeat ===
'''Type''': [[Types/Sound]]
 
The sound file played when the character's health is low.
 
=== eat ===
'''Type''': [[Types/Sound]]
 
The sound file played when the character eats (fish for example).
 
=== inventory_size ===
'''Type''': [[Types/ItemStackIndex]]
 
=== build_distance ===
'''Type''': [[Types/uint32]]
 
=== drop_item_distance ===
'''Type''': [[Types/uint32]]
 
=== reach_distance ===
'''Type''': [[Types/uint32]]
 
=== reach_resource_distance ===
'''Type''': [[Types/double]]
 
=== item_pickup_distance ===
'''Type''': [[Types/double]]
 
=== loot_pickup_distance ===
'''Type''': [[Types/double]]
 
=== ticks_to_keep_gun ===
'''Type''': [[Types/uint32]]
 
=== ticks_to_keep_aiming_direction ===
'''Type''': [[Types/uint32]]
 
=== ticks_to_stay_in_combat ===
'''Type''': [[Types/uint32]]
 
=== damage_hit_tint ===
'''Type''': [[Types/Color]]
 
=== running_sound_animation_positions ===
'''Type''': [[Types/table]] of [[Types/float]]
 
List of positions in the running animation when the walking sound is played.
    running_sound_animation_positions = {14, 29}
 
=== mining_with_hands_particles_animation_positions ===
'''Type''': [[Types/table]] of [[Types/float]]
 
List of positions in the mining with hand animation when the mining sound and mining particles are created.
    mining_with_hands_particles_animation_positions = {29, 63}
 
=== mining_with_tool_particles_animation_positions ===
'''Type''': [[Types/table]] of [[Types/float]]
 
List of positions in the mining with tool animation when the mining sound and mining particles are created.
    mining_with_tool_particles_animation_positions = {28}
 
=== animations ===
'''Type''': [[Types/table]] of [[Types/CharacterArmorAnimation]]
 
== Optional properties ==
 
=== crafting_categories ===
'''Type''': [[Types/table]] of [[Types/string]]
 
Names of the crafting categories the player can craft recipes from.
 
=== mining_categories  ===
'''Type''': [[Types/table]] of [[Types/string]]
 
Names of the resource categories the player can mine resources from.
 
=== light ===
'''Type''': [[Types/LightDefinition]]
 
=== enter_vehicle_distance ===
'''Type''': [[Types/double]]
 
'''Default''': 3.0
 
Must be positive.
 
=== respawn_time ===
'''Type''': [[Types/uint32]]
 
'''Default''': 10
 
Time in seconds. Must be positive
 
=== character_corpse ===
'''Type''': [[Types/string]]
 
Name of the character corpse that is spawned whend this character dies.
 
== Differing defaults ==
 
collision_mask defaults to <code>{ "player-layer", "train-layer", "consider-tile-transitions"}</code> and not the [[Prototype/Entity]] default.

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/CharacterPrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.