Prototype/NoiseLayer: Difference between revisions

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== Basics ==
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/NoiseLayer.html https://lua-api.factorio.com/latest/prototypes/NoiseLayer.html]
A noise layer used by the [[Types/AutoplaceSpecification#noise_layer|autoplace system]].


== Properties ==
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
Inherits all properties from [[Prototype]].
 
== Built-in noise layers ==
 
<pre>
terrain-dark
grass
grass-dry
dirt
sand
trees
crude-oil
dry-trees
copper-ore
iron-ore
uranium-ore
coal
stone
enemy-base
</pre>

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/NoiseLayer.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.