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Transport belts/ru: Difference between revisions

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{{Languages}}
{{Languages}}
{{Disambiguation}}


{{cleanup|Page is heavily outdated, and not translated}}
''Конвейер'' может означать:


{{sublinks|Belt transport system}}
* {{imagelink|Transport belt}}
[[File:Mpstark-WSgK35P.gif]] [[File:Mpstark-5ceWt8I.gif]] [[File:Mpstark-KVmf6LZ.gif]]
* {{imagelink|Fast transport belt}}
 
* {{imagelink|Express transport belt}}
==Предметы==
* {{imagelink|Turbo transport belt}}
 
* {{L|Belt transport system}}
{| class="wikitable"
|-
! scope="col" | Конвейер
! scope="col" | Скорость создания
! scope="col" | Скорость движения
! scope="col" | необходимое [[research/ru|исследование]]
|-
| {{imagelink|basic-transport-belt|Basic transport belt/ru|Начальный конвейер}} || 1 || 1.875 || Нет
|-
| {{imagelink|fast-transport-belt|Fast transport belt/ru|Быстрый конвейер}}   || 2 || 3.75 || [[Logistics 2/ru|Логистика 2]]
|-
| {{imagelink|express-transport-belt|Express transport belt/ru|Экспресс-конвейер}} || 3 || 5.625 || [[Logistics 3/ru|Логистика 3]]
|}
Дополнительно: [[Splitters/ru|Разветвитель]], [[Underground belts/ru|Подземный конвейер]]
 
 
==Базовые знания==
 
'''Задание''': доставить предметы от [[Mining drill/ru|Буровых установок]] к [[Furnace/ru|Печке]].
 
* Выберите конвейер из вашего инвентаря
* Двигая конвейер нажимая "R" направите его в правильном направлении.
* Установите конвейер (левой кнопкой мыши)
* Передвигайте конвейер зажав левую кнопку мыши: конвейер будет последовательно устанавливатся.
 
 
=== Переустановка ===
 
Если вы:
* Установили конвейер в неправильном направлении,то очистите вашу руку и нажатием "R" измените направление.
* Установили конвейер в неправильном месте, то удалите его при помощи правой кнопки мыши.
 
== Advanced ==
 
* For a more advanced introduction into the belt mechanics see the [[Belt transport system]] page.
* For information about the finer aspects of handling belts try the page on [[Transport belts/Physics|Transport Belt physics]].
 
 
[[File:transport-belt-two-lines-2.jpg|thumb|256px]]
=== Turns / Bends ===
[[Transport belts/Turns|Turns]] will always keep the alignment of items. Be aware; the inner side of the turn moves items at half the speed, meaning turns are likely to be bottlenecks. Using faster belts at the bend is recommended to maintain capacity of your network.
 
See also
* [[Transport belts/Turns]] for details about turns.
* [[Transport belts/Optimizing| Transport belt Optimising]] about other ways to speed up this bottleneck.
 
 
 
 
[[File:transport-belt-two-lines-1.jpg|thumb|256px]]
=== Belt Lanes: using two sides ===
Belts have [[Transport belts/Belt lane|two lanes]] that can be used for transporting. This allows for either a double flow of one material, or with some careful setup, transporting two different materials on the same belt.
 
See also
* [[Transport belts/Belt lane]] for more about usage of the two lanes of a belt.
* [[Transport belts/Optimizing|Transport belt Optimising]]
 
 
 
[[File:transport-belt-two-lines-3.jpg|thumb|256px]]
=== Speed, Density and Througput: About finding the bottlenecks ===
This is a mistake often made - even by advanced players. But first we need to introduce some definitions:
 
* '''Speed
: How fast does a belt move. This influences of course the throughput. The speed is easy to calculate: [[Basic transport belt]] is the slowest, the [[Fast transport belt]] is twice as fast as the basic and the [[Express transport belt ]] is 3x the speed of basic.
* '''Density
: How tight are the items put on the belts. See [[Transport belts/Optimizing]] for tips, how to keep the density as tight as possible. See [[Transport belts/Physics]] about how dense you can put the items on the belts.
* '''Throughput
: This is speed * density. The maximum density on all belts are nearly equal (indeed the density on faster belts is lower, see [[Transport belts/Physics|Transport Belt physics]]).
 
This formula
  Throughput = Speed * density
gives you two opportunities to enhance the throughput:
 
* More speed
* more density.
 
More speed is expensive (see [[Transport_belts/Optimizing#Parallel Belts|optimizing with parallel belts]]), so more density is in many cases much easier to obtain. The way is in most cases, to find the bottleneck.
 
The bottleneck can be seen quite easy, if there is a part of a belt, where the items sometimes stop or don't move (or don't move fast) at maximum density and suddenly they come to a point, where this "stop and go" releases itself and they run free and are not so tight on the belt. This is in most cases the exact place, where you need to optimize your belts. It doesn't make sense to optimize much before or after this point, because if you fix it, you will find the next bottleneck anywhere else.
 
==== Side inserts (Crossings) ====
When belts join together at a t-junction, items are [[Transport belts/Side insert|inserted from the side]] and they stay on the side of the belt they came from.
 
See also
* [[Transport belts/Side insert]] for tips on how to use it efficiently.
 
== Expert ==
 
Fully optimising transport belts can be a tricky but satisfying task as your factory increases in both complexity and material volume. Use some of the pages below to help you.
 
=== Special behaviour/usage ===
 
* [[Transport belts/Physics]]
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=3370 Intersection with 4 belts from every side]

Latest revision as of 13:04, 27 October 2024

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Конвейер может означать: