Infobox:Modules (research): Difference between revisions

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BilkaBot (talk | contribs)
Updated cost to 0.15.11. Updated cost-multiplier to 0.15.11. Added expensive-cost-multiplier. Updated required-technologies to 0.15.11. Updated allows to 0.15.11. Removed effects.
Alfonse (talk | contribs)
Moved quality module to space age tab.
 
(6 intermediate revisions by 3 users not shown)
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{{Infobox
{{Infobox
|expensive-cost-multiplier = 400
|prototype-type = technology
|internal-name = modules
| category = Technology
| category = Technology
| cost = Time, 30 + Science pack 1, 1 + Science pack 2, 1
|cost = Time, 30 + Automation science pack, 1 + Logistic science pack, 1
| cost-multiplier = 100
| cost-multiplier = 100
| required-technologies = Advanced electronics
|required-technologies = Advanced circuit
| allows = Effect transmission + Efficiency module + Modular armor + Productivity module + Speed module
|allows = Efficiency module + Productivity module + Speed module
|| extra1         = Opens door to the upgrade modules researches.
|changed-by-space-age-mod = yes
|space-age-allows = Efficiency module + Productivity module + Speed module + Quality module
| extra1 = Allows to research upgrade modules that can be inserted into machines.
}}<noinclude>[[Category:Infobox page]]</noinclude>
}}<noinclude>[[Category:Infobox page]]</noinclude>

Latest revision as of 18:12, 23 December 2024

Modules (research)
  • Base game
  •  
  • Space Age mod

Cost

30
1
1
100

Allows to research upgrade modules that can be inserted into machines.

Prototype type

technology

Internal name

modules

Required technologies

Allows