Types/EnergySource: Difference between revisions

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== Basics ==
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/EnergySource.html https://lua-api.factorio.com/latest/types/EnergySource.html]
Specifies the way the entity gets its energy.


=== type ===
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
'''Type''': [[Types/string]]
 
Only valid values are "electric" or "burner", it specifies the type of the energy source to be used.
=== emissions ===
'''Type''': [[Types/double]]
=== resting_cunsumption_ration ===
'''Type''': [[Types/float]]
 
'''Default''': 1/30
== Electric energy source ==
=== buffer_capacity ===
'''Type''': [[Types/EnergyAmount]]
=== input_priority ===
'''Type''': [[Types/EnergyPriority]]
=== input_flow_limit ===
'''Type''': [[Types/EnergyPower]]
=== output_priority ===
'''Type''': [[Types/EnergyPriority]]
=== output_flow_limit ===
'''Type''': [[Types/EnergyPower]]
== Burner ==
=== effectivity ===
'''Type''': [[Types/float]]
 
Value specifying the amount of burning value of the item to be transferred into the energy.
1 means 100% effectivity.
=== fuel_inventory_size ===
'''Type''': [[Types/InventorySize]]
=== smoke===
'''Type''': [[Types/SmokeSources]]

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/EnergySource.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.