Infobox:Cannon shell: Difference between revisions

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Use in-game tooltip order of damage (number type, not type: number). Game uses "Piercing Power" so we must use the same
Zippy (talk | contribs)
Added quality values.
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|prototype-type = ammo
|prototype-type = ammo
|internal-name = cannon-shell
|internal-name = cannon-shell
|stack-size = 200
|stack-size = 100
|expensive-recipe = Time, 8 + Explosives, 1 + Plastic bar, 4 + Steel plate, 4
|category = Combat
|category = Combat
|image = cannon shell explosion.png
|image = cannon shell explosion.png
|range        =30
|range        =30
|damage      =200 {{Translation|physical}}<br> 100 {{Translation|explosion}}
|damage      ={{Quality|1.0k|1.3k|1.6k|1.9k|2.5k}} ({{Translation|physical}})<br> {{Quality|100|130|160|190|250}} ({{Translation|explosion}})
|damage-bonus  ={{Translation|Piercing Power}}: 300
|damage-bonus  ={{Translation|Piercing Power}}: 1000
|recipe = Time, 8 + Explosives, 1 + Plastic bar, 2 + Steel plate, 2
|recipe = Time, 8 + Explosives, 1 + Plastic bar, 2 + Steel plate, 2
|required-technologies = Tanks
|required-technologies = Tank
|boosting-technologies    = Physical projectile damage + Weapon shooting speed
|boosting-technologies    = Physical projectile damage + Weapon shooting speed
|producers = Assembling machine + Player
|producers = Assembling machine + Player

Revision as of 01:01, 12 November 2024

Cannon shell

Recipe

8
+
1
+
2
+
2
1

Total raw

8
+
1
+
2
+
2

Stack size

100

Range

30

Damage

1.0k
1.3k 1.6k
1.9k 2.5k
(physical)
100
130 160
190 250
(explosion)

Damage bonus

Piercing Power: 1000

Used as ammunition by

Prototype type

ammo

Internal name

cannon-shell

Required technologies

Boosting technologies

Produced by

Consumed by