Module:Infobox/parsing/sandbox: Difference between revisions

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(Testing quality health)
m (no colons in text)
Line 9: Line 9:
local tech_trigger_text =
local tech_trigger_text =
{
{
   ["mine-entity"] = "Mine:",
   ["mine-entity"] = "Mine",
   ["build-entity"] = "Build:",
   ["build-entity"] = "Build",
   ["craft-item"] = "Craft:",
   ["craft-item"] = "Craft",
   ["capture-spawner"] = "Capture any spawner.",
   ["capture-spawner"] = "Capture any spawner.",
   ["create-space-platform"] = "Create space platform.",
   ["create-space-platform"] = "Create space platform.",
   ["send-item-to-orbit"] = "Send to orbit:"
   ["send-item-to-orbit"] = "Send to orbit"
}
}



Revision as of 09:50, 29 October 2024

Documentation for this module may be created at Module:Infobox/parsing/sandbox/doc

local util = require("Module:Util")

local parsing = {}

local health_quality_multipliers = {
  1.3, 1.6, 1.9, 2.5
}

local tech_trigger_text =
{
  ["mine-entity"] = "Mine",
  ["build-entity"] = "Build",
  ["craft-item"] = "Craft",
  ["capture-spawner"] = "Capture any spawner.",
  ["create-space-platform"] = "Create space platform.",
  ["send-item-to-orbit"] = "Send to orbit"
}

function parsing._quality_health(frame, health)
  local health_table = {}
  health_table[1] = health
  for _, v in ipairs(health_quality_multipliers) do
    v = health * v
    v = math.floor(v) --Get rid of the decimal
    health_table[#health_table + 1] = v
  end
  return frame:expandTemplate{title = "Quality", args = health_table}
end

function parsing._technology_trigger(frame, str)
  local parts = util._split(str, ":")
  local text = frame:expandTemplate{title = "Translation", args = {tech_trigger_text[parts[1]]}}
  if parts[2] then
    return text .. " " .. parsing._item(frame, parts[2])
  end
  return text
end

function parsing._technology(frame, args)
  if args[1] == "?" or util._empty_arg(args[1]) then
    return args[1]
  end

  local ret = {}
  local techs = util._split(args[1], "+")
  for _, tech in ipairs(techs) do
    local tech_parts = util._split(tech, ",")
    local tech_name = tech_parts[1] .. " (research)"
    if not util._page_exists(tech_name) then -- fall back to plain name if page with " (research)" doesn't exist
      tech_name = tech_parts[1]
    end

    local tech_level = tech_parts[2] or ""
    if tech_level == "" then -- fall back to level from tech name if none given manually
      local second_to_last_char = string.sub(tech_parts[1], -2, -2)
      if second_to_last_char == " " then
        tech_level = string.sub(tech_parts[1], -1) -- last character should be the level of the tech
      end
    end
    ret[#ret+1] = frame:expandTemplate{title = 'icon/special', args = {tech_name, tech_level, color=args.color or "999"}}
  end
  return table.concat(ret)
end

function parsing._item(frame, item_string)
  if item_string == "?" or util._empty_arg(item_string) then
    return item_string
  end

  local ret = {}
  local items = util._split(item_string, "+")
  for _, item in ipairs(items) do
    local icon_args = util._split(item, ",")
    icon_args[2] = icon_args[2] or ""
    ret[#ret+1] = frame:expandTemplate{title = 'icon/special', args = icon_args}
  end
  return table.concat(ret)
end

function parsing._crafting(frame, recipe)
  if recipe == "?" or util._empty_arg(recipe) then
    return recipe
  end
  
  local recipe_parts = util._split(recipe, "=")  
  local ingredients = parsing._crafting_part(frame, recipe_parts[1])
  
  local products = recipe_parts[2]
  if products then
    products = parsing._crafting_part(frame, products)
  else
    local item_name = frame:expandTemplate{title = 'No language suffix/No namespace'}
    products = frame:expandTemplate{title = 'icon/special', args = {item_name, "1"}}
  end
  
  return ingredients .. " → " .. products
end

function parsing._crafting_raw(frame, recipe)
  if recipe == "?" or util._empty_arg(recipe) then
    return recipe
  end

  local recipe_parts = util._split(recipe, "=")
  return parsing._crafting_part(frame, recipe_parts[1])
end

-- @param frame
-- @param str string A list of "item, count" separated by "+"
-- @return string @The resulting icons with a "+" between each icon
function parsing._crafting_part(frame, str)
  local ret = {}
  local items = util._split(str, "+")
  for _, item in ipairs(items) do
    local item_parts = util._split(item, ",")
    local item_count = item_parts[2] or "1" -- fall back to 1, not empty!
    item_count = frame:expandTemplate{title = 'Crop', args = {item_count}}
    ret[#ret+1] = frame:expandTemplate{title = 'icon/special', args = {item_parts[1], item_count}}
  end
  return table.concat(ret, "+")
end

return parsing