Prototype/ResourceEntity: Difference between revisions

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== Basics ==
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/ResourceEntityPrototype.html https://lua-api.factorio.com/latest/prototypes/ResourceEntityPrototype.html]
A mineable/gatherable entity. Extends [[Prototype/Entity]].


== Mandatory properties ==
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
This prototype inherits all the properties from [[Prototype/Entity]].
 
=== stages ===
'''Type''': [[Types/AnimationVariations]]
 
Entity's graphics, using a graphic sheet, with variation and depletion. At least one stage must be defined.
 
=== stage_counts ===
'''Type''': [[Types/table]] of [[Types/uint32]]
 
Number of stages the animation has.
 
== Optional properties ==
 
=== infinite ===
'''Type''': [[Types/bool]]
 
'''Default''': false
 
If the ore is infinitely minable, or if it will eventually run out of resource.
 
=== highlight ===
'''Type''': [[Types/bool]]
 
'''Default''': false
 
If the ore appears on the map overview separately from large ore veins, or not.
 
=== minimum ===
'''Type''': [[Types/uint32]]
 
'''Default''': 0
 
Must be not 0 when <code>infinite = true</code>.
 
=== normal ===
'''Type''': [[Types/uint32]]
 
'''Default''': 1
 
Must be not 0 when <code>infinite = true</code>.
 
=== infinite_depletion_amount ===
'''Type''': [[Types/uint32]]
 
'''Default''': 1
 
''Every time an infinite-type resource "ticks" lower it's lowered by that amount.'' -- [https://forums.factorio.com/viewtopic.php?t=47093&p=271243#p271115 Rseding91]
 
=== category ===
'''Type''': [[Types/string]]
 
'''Default''': "basic-solid"
 
The category for the resource. Available categories in vanilla can be found here: [[Data.raw#resource-category]]
 
=== map_grid ===
'''Type''': [[Types/bool]]
 
'''Default''': true
 
=== resource_patch_search_radius ===
'''Type''': [[Types/uint32]]
 
'''Default''': 3
 
When hovering over this resource in the map view: How far to search for other resource patches of this type to display as one (summing amount, white outline).
 
=== stages_effect ===
'''Type''': [[Types/AnimationVariations]]
 
=== effect_animation_period ===
'''Type''': [[Types/float]]
 
'''Default''': 0.0
 
=== effect_animation_period_deviation ===
'''Type''': [[Types/float]]
 
'''Default''': 0.0
 
=== effect_darkness_multiplier ===
'''Type''': [[Types/float]]
 
'''Default''': 1.0
 
=== min_effect_alpha ===
'''Type''': [[Types/float]]
 
'''Default''': 0.0
 
=== max_effect_alpha ===
'''Type''': [[Types/float]]
 
'''Default''': 1.0
 
=== tree_removal_probability ===
'''Type''': [[Types/double]]
 
'''Default''': 0
 
Must be positive.
 
=== tree_removal_max_distance ===
'''Type''': [[Types/double]]
 
'''Default''': 0
 
Must be positive when <code>tree_removal_probability</code> is set.
 
== Example ==
<syntaxhighlight lang="lua">{
    type = "resource",
    name = "crude-oil",
    icon = "__base__/graphics/icons/crude-oil.png",
    icon_size = 32,
    flags = {"placeable-neutral"},
    category = "basic-fluid",
    order="a-b-a",
    infinite = true,
    highlight = true,
    minimum = 60000,
    normal = 300000,
    infinite_depletion_amount = 10,
    resource_patch_search_radius = 12,
    tree_removal_probability = 0.7,
    tree_removal_max_distance = 32 * 32,
    minable =
    {
      hardness = 1,
      mining_time = 1,
      results =
      {
        {
          type = "fluid",
          name = "crude-oil",
          amount_min = 10,
          amount_max = 10,
          probability = 1
        }
      }
    },
    collision_box = {{ -1.4, -1.4}, {1.4, 1.4}},
    selection_box = {{ -0.5, -0.5}, {0.5, 0.5}},
    autoplace =
    {
      order = "b",
      control = "crude-oil",
      sharpness = 0.99,
      max_probability = 0.02,
      richness_base = 240000,
      richness_multiplier = 300000,
      richness_multiplier_distance_bonus = 1500,
      coverage = 0.001 / 3,
      peaks =
      {
        {
          noise_layer = "crude-oil",
          noise_octaves_difference = -0.5,
          noise_persistence = 0.4
        }
      }
    },
    stage_counts = {0},
    stages =
    {
      sheet =
      {
        filename = "__base__/graphics/entity/crude-oil/crude-oil.png",
        priority = "extra-high",
        width = 75,
        height = 61,
        frame_count = 4,
        variation_count = 1
      }
    },
    map_color = {r=0.78, g=0.2, b=0.77},
    map_grid = false
  },</syntaxhighlight>

Latest revision as of 14:33, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/ResourceEntityPrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.