Prototype/Projectile: Difference between revisions

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== Basics ==
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/ProjectilePrototype.html https://lua-api.factorio.com/latest/prototypes/ProjectilePrototype.html]
Prototype type: '''projectile'''


Extends [[Prototype/Entity]].
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
 
== Mandatory properties ==
This prototype inherits all the properties from [[Prototype/Entity]].
 
=== animation ===
'''Type''': [[Types/Animation]]
 
=== acceleration ===
'''Type''': [[Types/double]]
 
== Optional properties ==
 
=== rotatable ===
'''Type''': [[Types/bool]]
 
'''Default''': true
 
=== enable_drawing_with_mask ===
'''Type''': [[Types/bool]]
 
'''Default''': false
 
=== direction_only ===
'''Type''': [[Types/bool]]
 
'''Default''': false
 
=== hit_at_collision_position ===
'''Type''': [[Types/bool]]
 
'''Default''': false
 
=== force_condition ===
'''Type''': [[Types/ForceCondition]]
 
'''Default''': "all"
 
=== piercing_damage ===
'''Type''': [[Types/float]]
 
'''Default''': 0
 
Whenever an entity is hit by the projectile, this number gets reduced by the health of the entity. If the number is then below 0, the <code>final_action</code> is applied and the projectile destroyed. Otherwise, the projectile simply continues to its destination.  
 
=== max_speed ===
'''Type''': [[Types/double]]
 
'''Default''': MAX_DOUBLE
 
Must be greater than or equal to 0.
 
=== height ===
'''Type''': [[Types/double]]
 
'''Default''': 1
 
=== action ===
'''Type''': [[Types/Trigger]]
 
Executed when the projectile hits something.
 
=== final_action ===
'''Type''': [[Types/Trigger]]
 
Executed when the projectile hits something, after <code>action</code> and only if the entity that was hit was destroyed. The projectile is destroyed right after the final_action.
 
=== light ===
'''Type''': [[Types/LightDefinition]]
 
=== smoke ===
'''Type''': Array of [[Types/SmokeSource]]
 
=== shadow ===
'''Type''': [[Types/Animation]]

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/ProjectilePrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.