Prototype/PlayerDamagedAchievement: Difference between revisions

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== Basics ==
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/PlayerDamagedAchievementPrototype.html https://lua-api.factorio.com/latest/prototypes/PlayerDamagedAchievementPrototype.html]
This prototype definition is used for receiving an achievement when the player receives damage. This is an extension of [[Prototype/Achievement]].
== Mandatory properties ==
=== minimum_damage ===
'''Type''': [[Types/float]]


This will trigger the achievement, if the amount of damage taken by the dealer, is more than this.
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
 
  minimum_damage = 500,
 
=== should_survive ===
'''Type''': [[Types/bool]]
 
This sets the achievement to only trigger, if you survive the minimum amount of damage. If you don't need to survive, false.
 
  should_survive = true,
 
== Optional properties ==
=== type_of_dealer ===
'''Type''': [[Types/string]]
 
'''Default''': ""
 
This will trigger the achievement, if the player takes damage from this specific entity type.
 
  type_of_dealer = "locomotive",

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/PlayerDamagedAchievementPrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.