Prototype/LandMine: Difference between revisions

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'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/LandMinePrototype.html https://lua-api.factorio.com/latest/prototypes/LandMinePrototype.html]
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/LandMinePrototype.html https://lua-api.factorio.com/latest/prototypes/LandMinePrototype.html]


This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
 
 
 
{{Prototype parent|Prototype/EntityWithOwner}}
A [[land mine]].
 
{{Prototype TOC|land-mine}}
 
== Mandatory properties ==
This prototype inherits all the properties from [[Prototype/EntityWithOwner]].
 
{{Prototype property|picture_safe|[[Types/Sprite|Sprite]]}}
The sprite of the landmine before it is armed (just after placing).
 
{{Prototype property|picture_set|[[Types/Sprite|Sprite]]}}
The sprite of the landmine of a friendly force when it is armed.
 
{{Prototype property|trigger_radius|[[Types/double|double]]}}
 
== Optional properties ==
 
{{Prototype property|picture_set_enemy|[[Types/Sprite|Sprite]]|optional=true}}
The sprite of the landmine of an enemy force when it is armed.
 
{{Prototype property|timeout|[[Types/uint32|uint32]]|120|optional=true}}
Time between placing and the landmine being armed, in ticks.
 
{{Prototype property|action|[[Types/Trigger|Trigger]]|optional=true}}
 
{{Prototype property|ammo_category|[[Types/string|string]]|optional=true}}
Name of a [[Prototype/AmmoCategory]].
 
{{Prototype property|force_die_on_attack|[[Types/bool|bool]]|true|optional=true}}
Force the landmine to kill itself when exploding.
 
{{Prototype property|trigger_force|[[Types/ForceCondition|ForceCondition]]|"enemy"|optional=true}}
 
{{Prototype property|trigger_collision_mask|[[Types/CollisionMask|CollisionMask]]|<nowiki>{"item-layer", "object-layer", "player-layer", "water-tile"}</nowiki>|optional=true}}
Collision mask that another entity must collide with to make this landmine blow up.

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/LandMinePrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.