Prototype/FireFlame: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(Updated styling of prototype doc migration note)
(Removed old prototype docs)
 
Line 2: Line 2:


</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
{{Prototype parent|Prototype/Entity}}
A fire.
{{Prototype TOC|fire}}
== Mandatory properties ==
This prototype inherits all the properties from [[Prototype/Entity]].
{{Prototype property|damage_per_tick|[[Types/DamagePrototype|DamagePrototype]]}}
{{Prototype property|spread_delay|[[Types/uint32|uint32]]}}
{{Prototype property|spread_delay_deviation|[[Types/uint32|uint32]]}}
== Optional properties ==
{{Prototype property|render_layer|[[Types/RenderLayer|RenderLayer]]|"object"|optional=true}}
{{Prototype property|initial_render_layer|[[Types/RenderLayer|RenderLayer]]|"object"|optional=true}}
{{Prototype property|secondary_render_layer|[[Types/RenderLayer|RenderLayer]]|"object"|optional=true}}
{{Prototype property|small_tree_fire_pictures|[[Types/AnimationVariations|AnimationVariations]]|optional=true}}
{{Prototype property|pictures|[[Types/AnimationVariations|AnimationVariations]]|optional=true}}
{{Prototype property|smoke_source_pictures|[[Types/AnimationVariations|AnimationVariations]]|optional=true}}
{{Prototype property|secondary_pictures|[[Types/AnimationVariations|AnimationVariations]]|optional=true}}
{{Prototype property|burnt_patch_pictures|[[Types/SpriteVariations|SpriteVariations]]|optional=true}}
{{Prototype property|secondary_picture_fade_out_start|[[Types/uint32|uint32]]|0|optional=true}}
{{Prototype property|secondary_picture_fade_out_duration|[[Types/uint32|uint32]]|30|optional=true}}
{{Prototype property|spawn_entity|[[Types/string|string]]|optional=true}}
The name of an entity.
{{Prototype property|smoke|[[Types/table|Array]] of [[Types/SmokeSource|SmokeSource]]|optional=true}}
{{Prototype property|maximum_spread_count|[[Types/uint16|uint16]]|200|optional=true}}
{{Prototype property|initial_flame_count|[[Types/uint8|uint8]]|0|optional=true}}
Spawns <code>initial_flame_count</code> <code>secondary_pictures</code> around the entity when it first spawns. It waits <code>delay_between_initial_flames</code> between each spawned <code>secondary_pictures</code>. This can be used to make fires look less repetitive.
Ex: Spitters use this to make several smaller splashes around the main one.
{{Prototype property|uses_alternative_behavior|[[Types/bool|bool]]|false|optional=true}}
If false, then all animations loop. If true, they run once and stay on the final frame. Also changes the behavior of several other fire properties as mentioned in their descriptions.
Ex: Spitters use alternate behavior, flamethrower flames don't.
{{Prototype property|limit_overlapping_particles|[[Types/bool|bool]]|false|optional=true}}
{{Prototype property|tree_dying_factor|[[Types/float|float]]|0|optional=true}}
{{Prototype property|fade_in_duration|[[Types/uint32|uint32]]|30|optional=true}}
{{Prototype property|fade_out_duration|[[Types/uint32|uint32]]|30|optional=true}}
{{Prototype property|initial_lifetime|[[Types/uint32|uint32]]|300|optional=true}}
{{Prototype property|damage_multiplier_decrease_per_tick|[[Types/float|float]]|0.0|optional=true}}
{{Prototype property|damage_multiplier_increase_per_added_fuel|[[Types/float|float]]|0.0|optional=true}}
{{Prototype property|maximum_damage_multiplier|[[Types/float|float]]|1.0|optional=true}}
{{Prototype property|lifetime_increase_by|[[Types/uint32|uint32]]|20|optional=true}}
{{Prototype property|lifetime_increase_cooldown|[[Types/uint32|uint32]]|10|optional=true}}
{{Prototype property|maximum_lifetime|[[Types/uint32|uint32]]|Max uint32|optional=true}}
{{Prototype property|add_fuel_cooldown|[[Types/uint32|uint32]]|10|optional=true}}
{{Prototype property|delay_between_initial_flames|[[Types/uint32|uint32]]|10|optional=true}}
{{Prototype property|smoke_fade_in_duration|[[Types/uint32|uint32]]|30|optional=true}}
{{Prototype property|smoke_fade_out_duration|[[Types/uint32|uint32]]|30|optional=true}}
{{Prototype property|on_fuel_added_action|[[Types/Trigger|Trigger]]|optional=true}}
{{Prototype property|on_damage_tick_effect|[[Types/Trigger|Trigger]]|optional=true}}
{{Prototype property|light|[[Types/LightDefinition|LightDefinition]]|optional=true}}
{{Prototype property|particle_alpha_blend_duration|[[Types/uint16|uint16]]|0|optional=true}}
{{Prototype property|burnt_patch_lifetime|[[Types/uint32|uint32]]|1800|optional=true}}
{{Prototype property|burnt_patch_alpha_default|[[Types/float|float]]|1|optional=true}}
{{Prototype property|particle_alpha|[[Types/float|float]]|1|optional=true}}
Only loaded if <code>uses_alternative_behavior</code> is true.
{{Prototype property|particle_alpha_deviation|[[Types/float|float]]|0|optional=true}}
Only loaded if <code>uses_alternative_behavior</code> is true.
{{Prototype property|flame_alpha|[[Types/float|float]]|1|optional=true}}
Only loaded if <code>uses_alternative_behavior</code> is false.
{{Prototype property|flame_alpha_deviation|[[Types/float|float]]|0|optional=true}}
Only loaded if <code>uses_alternative_behavior</code> is false.
{{Prototype property|burnt_patch_alpha_variations|[[Types/table|table]]|optional=true}}
Array of tables with the following mandatory members:
* tile - [[Types/string|string]] - Name of a tile.
* alpha - [[Types/float|float]]

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/FireFlamePrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.