Prototype/EquipmentGrid: Difference between revisions

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(Updated styling of prototype doc migration note)
(Removed old prototype docs)
 
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</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
{{Prototype parent|PrototypeBase}}
The prototype of an equipment grid, for example the one used in a [[power armor]]. Only 255 instances of this prototype may be defined.
{{Prototype TOC|equipment-grid}}
== Mandatory properties ==
Inherits all properties from [[PrototypeBase]].
{{Prototype property|equipment_categories|[[Types/table|table]] of [[Types/string|string]]}}
An array of [[Prototype/EquipmentCategory]] names. Only [[Prototype/Equipment]] with at least one of these categories can be inserted into the grid.
{{Prototype property|width|[[Types/uint32|uint32]]}}
{{Prototype property|height|[[Types/uint32|uint32]]}}
== Optional properties ==
{{Prototype property|locked|[[Types/bool|bool]]|false|optional=true}}
Whether this locked from user interaction which means that the user cannot put equipment into or take equipment from this equipment grid.

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/EquipmentGridPrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.