Prototype/CustomInput: Difference between revisions

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== Basics ==
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/CustomInputPrototype.html https://lua-api.factorio.com/latest/prototypes/CustomInputPrototype.html]
Prototype type: '''custom-input'''


Used for custom keyboard shortcuts/keybindings in mods.
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
== Properties ==
Inherits all properties from [[Prototype]].
 
=== name ===
:''See [[Prototype#name]]''
 
Inherited from [[Prototype]]. It is also the name for the event that is raised when they key (combination) is pressed, see [[Tutorial:Script interfaces]].
 
=== key_sequence ===
'''Type''': [[Types/string]]
 
The default key sequence for this custom input.
 
* " + " is used to seperate two keys: <code>"ALT + G"</code>
* "CONTROL" works, "CTRL" doesnt.
* "mouse-button-2" etc for mouse buttons
 
=== linked_game_control ===
'''Type''': [[Types/string]]
 
'''Default''': ""
 
When a custom-input is linked to a game control it won't show up in the control-settings GUI and will fire when the linked control is pressed. [https://forums.factorio.com/53591]
 
<div class="toccolours mw-collapsible mw-collapsed">
List of internal names of game controls
<pre class="mw-collapsible-content">
alt-zoom-in
alt-zoom-out
build
build-ghost
cancel-craft
cancel-craft-5
cancel-craft-all
change-active-quickbar
clean-cursor
close-gui
confirm-message
connect-train
copy-entity-settings
craft
craft-5
craft-all
cursor-split
cycle-blueprint-backwards
cycle-blueprint-forwards
debug-reset-zoom
debug-toggle-atlas-gui
debug-toggle-autoplace-gui
debug-toggle-basic
debug-toggle-debug-settings
debug-toggle-detailed
debug-toggle-full
disconnect-train
drag-map
drop-cursor
editor-edit-entity-details
editor-remove-entity
editor-show-all-difficulties
editor-show-easy-difficulty
editor-show-hard-difficulty
editor-show-normal-difficulty
editor-tool-primary-action
editor-tool-secondary-action
fast-entity-split
fast-entity-transfer
focus-search
inventory-split
inventory-transfer
kill-statistics
larger-terrain-building-area
logistic-networks
mine
mouse-button-1
mouse-button-2
mouse-button-3
mouse-button-n
mouse-wheel-down
mouse-wheel-left
mouse-wheel-right
mouse-wheel-up
move-down
move-left
move-right
move-up
next-weapon
open-character-gui
open-gui
open-item
open-technology-gui
paste-entity-settings
pause-game
pick-item
pick-items
place-tag
previous-technology
production-statistics
quickbar-1
quickbar-10
quickbar-2
quickbar-3
quickbar-4
quickbar-5
quickbar-6
quickbar-7
quickbar-8
quickbar-9
remove-pole-cables
reverse-rotate
rotate
select-for-blueprint
select-for-cancel-deconstruct
shoot-enemy
shoot-selected
show-info
smaller-terrain-building-area
smart-pipette
stack-split
stack-transfer
toggle-blueprint-library
toggle-console
toggle-driving
toggle-filter
toggle-gui-debug
toggle-map
toggle-menu
toggle-tips-and-tricks
zoom-in
zoom-out
</pre></div>
 
Example to use the same key sequence as the clean-cursor hotkey:
<syntaxhighlight lang="lua">key_sequence = ""
linked_game_control = "clean-cursor"</syntaxhighlight>
 
=== consuming ===
'''Type''': [[Types/ConsumingType]]
 
'''Default''': "none"
 
=== enabled ===
'''Type''': [[Types/bool]]
 
'''Default''': true
 
If this custom input is enabled. Disabled custom inputs exist but are not used by the game.

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/CustomInputPrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.