Prototype/CraftingMachine: Difference between revisions

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== Basics ==
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/CraftingMachinePrototype.html https://lua-api.factorio.com/latest/prototypes/CraftingMachinePrototype.html]
This type is abstract and cannot be created directly.


The abstract basis of the assembling machines and furnaces. Contains the properties that both of them have.
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
 
Note that a crafting machine cannot be rotated unless it has at least one of the following: a fluid box, a heat energy source, a fluid energy source, or a non-square collision box.
 
== Extensions ==
 
* [[Prototype/AssemblingMachine]] '''assembling-machine'''
** [[Prototype/RocketSilo]] '''rocket-silo'''
* [[Prototype/Furnace]] '''furnace'''
 
== Mandatory properties ==
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].
 
=== energy_usage ===
'''Type''': [[Types/Energy]]
 
Sets how much energy this machine uses while crafting. Energy usage has to be positive.
 
=== crafting_speed ===
'''Type''': [[Types/double]]
 
How fast this crafting machine can craft. 1 means that for example a 1 second long recipe take 1 second to craft. 0.5 means it takes 2 seconds, and 2 means it takes 0.5 seconds.
 
Crafting speed has to be positive.
 
=== crafting_categories ===
'''Type''': [[Types/table]] of [[Types/string]]s
 
A list of [[Prototype/RecipeCategory|recipe categories]] this crafting machine can use.
 
Example:
<pre>
crafting_categories = {"crafting", "smelting"}
</pre>
 
=== energy_source ===
'''Type''': [[Types/EnergySource]]
 
Defines how the crafting machine is powered.
 
When using an electric energy source and <code>drain</code> is not specified, it will be set to <code>energy_usage ÷ 30</code> automatically.
 
=== animation ===
'''Type''': [[Types/Animation4Way]]
 
The animation played when crafting. When the crafting machine is idle, the animation will be paused.
 
When a crafting machine cannot be rotated (see [[#Basics]]), only the north rotation of the animation will be used.
 
=== idle_animation ===
'''Type''': [[Types/Animation4Way]]
 
The animation played when idle. Idle animation must have the same frame count as animation.
 
When a crafting machine cannot be rotated (see [[#Basics]]), only the north rotation of the idle animation will be used.
 
== Optional properties ==
 
=== fluid_boxes ===
'''Type''': [[Types/table]] of [[Types/FluidBox]]
 
Can have off_when_no_fluid_recipe key that has a [[Types/bool]] value. off_when_no_fluid_recipe defaults to false.
 
If a crafting machine has fluid boxes ''and'' off_when_no_fluid_recipe is true, the crafting machine can only be rotated when a recipe consuming or producing fluid is set, or it has one of the other properties listed in [[#Basics]].
 
<syntaxhighlight lang="lua">fluid_boxes =
    {
      {
        production_type = "input",
        pipe_picture = assembler2pipepictures(),
        pipe_covers = pipecoverspictures(),
        base_area = 10,
        base_level = -1,
        pipe_connections = {{ type="input", position = {0, -2} }},
        secondary_draw_orders = { north = -1 }
      },
      {
        production_type = "output",
        pipe_picture = assembler2pipepictures(),
        pipe_covers = pipecoverspictures(),
        base_area = 10,
        base_level = 1,
        pipe_connections = {{ type="output", position = {0, 2} }},
        secondary_draw_orders = { north = -1 }
      },
      off_when_no_fluid_recipe = true
    },</syntaxhighlight>
 
=== allowed_effects ===
'''Type''': [[Types/EffectTypeLimitation]]
 
Sets the module effects that are allowed to be used on this machine.
 
=== has_backer_name ===
'''Type''': [[Types/bool]]
 
'''Default''': false
 
=== scale_entity_info_icon ===
'''Type''': [[Types/bool]]
 
'''Default''': false
 
=== show_recipe_icon ===
'''Type''': [[Types/bool]]
 
'''Default''': true
 
=== always_draw_idle_animation ===
'''Type''': [[Types/bool]]
 
'''Default''': false
 
=== return_ingredients_on_change ===
'''Type''': [[Types/bool]]
 
'''Default''': false
 
Controls whether the ingredients of an in-progress recipe are destroyed when mining the machine/changing the recipe. If set to true, the ingredients do not get destroyed. This affects only the ingredients of the recipe that is currently in progress, so those that visually have already been consumed while their resulting product has not yet been produced.
 
== entity_info_icon_shift ==
'''Type''': [[Types/Vector]]
 
'''Default''': {0, -0.3} for [[Prototype/AssemblingMachine]] and {0, -0.1} for [[Prototype/Furnace]]
 
== draw_entity_info_icon_background ==
'''Type''': [[Types/bool]]
 
'''Default''': true
 
Whether the "alt-mode icon" should have the black background.
 
=== module_specification ===
'''Type''': [[Types/ModuleSpecification]]
 
The number of module slots in this machine, and their icon positions.
 
<syntaxhighlight lang="lua">module_specification = {
  module_info_icon_shift = {
    0,
    0.8
  },
  module_slots = 2
},</syntaxhighlight>
 
=== working_visualisations ===
'''Type''': [[Types/table]] of [[Types/WorkingVisualisation]]

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/CraftingMachinePrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.