Prototype/Beacon: Difference between revisions

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m Removed the charge_cooldown property. Doesnt apply to Beacons.
BilkaBot (talk | contribs)
Removed old prototype docs
 
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==Basics==
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/BeaconPrototype.html https://lua-api.factorio.com/latest/prototypes/BeaconPrototype.html]
Entity with the ability to transfer module's effects to it's neighboring entities.
Extends the [[Prototype/EntityWithHealth]]
== Usage in base==
*[[Beacon|Beacon]]
== Properties ==
=== allowed_effects ===
'''Type''': [[Types/AllowedEffects]]


The types of modules that a player can place inside of the Beacon.
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
 
=== base_picture ===
'''Type''': [[Types/Sprite]]
The picture of the Beacon when it is not on.
 
=== animation ===
'''Type''': [[Types/Animation]]
The animation for the Beacon, when in use.
 
=== supply_area_distance ===
'''Type''': [[Types/double]]
 
The maximum distance that this Beacon can supply it's neighbors with it's module's effects.
 
=== energy_source ===
'''Type''': [[Types/EnergySource]]
 
=== energy_usage ===
'''Type''': [[Types/EnergyUsage]]
 
=== distribution_effectivity ===
'''Type''': [[Types/double]]
 
The multiplier of the module's effects, when shared between neighbors. default is 0.5.
 
=== module_specification ===
'''Type''': [[Types/double]]
 
How many modules you can put inside of the Beacon, to share between neighboring entities. Default is 2.
== Example ==
 
  {
    type = "beacon",
    name = "beacon",
    icon = "__base__/graphics/icons/beacon.png",
    flags = {"placeable-player", "player-creation"},
    minable = {mining_time = 1, result = "beacon"},
    max_health = 200,
    corpse = "big-remnants",
    dying_explosion = "medium-explosion",
    collision_box = {{-1.2, -1.2}, {1.2, 1.2}},
    selection_box = {{-1.5, -1.5}, {1.5, 1.5}},
    allowed_effects = {"consumption", "speed", "pollution"},
    base_picture =
    {
      filename = "__base__/graphics/entity/beacon/beacon-base.png",
      width = 116,
      height = 93,
      shift = { 0.34375, 0.046875}
    },
    animation =
    {
      filename = "__base__/graphics/entity/beacon/beacon-antenna.png",
      width = 54,
      height = 50,
      line_length = 8,
      frame_count = 32,
      shift = { -0.03125, -1.71875},
      animation_speed = 0.5
    },
    supply_area_distance = 3,
    energy_source =
    {
      type = "electric",
      usage_priority = "secondary-input"
    },
    vehicle_impact_sound =  { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
    energy_usage = "480kW",
    distribution_effectivity = 0.5,
    module_specification =
    {
      module_slots = 2,
      module_info_icon_shift = {0, 0.5},
      module_info_multi_row_initial_height_modifier = -0.3
    }
  },

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/BeaconPrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.