Prototype/Accumulator: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(→‎Example: updated to 0.17)
(Removed old prototype docs)
 
(7 intermediate revisions by 3 users not shown)
Line 1: Line 1:
==Basics==
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/AccumulatorPrototype.html https://lua-api.factorio.com/latest/prototypes/AccumulatorPrototype.html]
Prototype type: '''accumulator'''


Entity with energy source with specialised animation for charging/decharging.
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
Extends the [[Prototype/EntityWithHealth]]
== Usage in base==
*[[Accumulator]]
== Mandatory properties ==
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].
 
=== energy_source ===
'''Type''': [[Types/EnergySource]]
 
The capacity of the energy source buffer specifies the capacity of the accumulator. Must be an electric energy source.
 
=== picture ===
'''Type''': [[Types/Sprite]]
 
=== charge_cooldown ===
'''Type''': [[Types/uint16]]
 
Count of ticks to preserve the animation even when the charging ends.\n\nUsed to prevent rapid blinking of the accumulator with unstable need to use it.
 
=== discharge_cooldown ===
'''Type''': [[Types/uint16]]
 
How long (in ticks) the animation will last after discharge has been initialized.
 
== Optional properties ==
 
=== charge_animation ===
'''Type''': [[Types/Animation]]
 
=== charge_light ===
'''Type''': [[Types/LightDefinition]]
 
=== discharge_animation ===
'''Type''': [[Types/Animation]]
 
=== discharge_light ===
'''Type''': [[Types/LightDefinition]]
 
=== circuit_wire_connection_point ===
'''Type''': [[Types/WireConnectionPoint]]
 
Defines how wires visually connect to this accumulator.
 
=== circuit_wire_max_distance ===
'''Type''': [[Types/double]]
 
'''Default''': 0
 
The maximum circuit wire distance for this entity.
 
=== draw_copper_wires ===
'''Type''': [[Types/bool]]
 
'''Default''': true
 
=== draw_circuit_wires ===
'''Type''': [[Types/bool]]
 
'''Default''': true
 
=== circuit_connector_sprites ===
'''Type''': [[Types/CircuitConnectorSprites]]
 
The pictures displayed for circuit connections to this accumulator.
 
=== default_output_signal ===
'''Type''': [[Types/SignalIDConnector]]
 
The name of the signal that is the default for when an accumulator is connected to the circuit network.
== Example ==
<syntaxhighlight lang="lua">{
    type = "accumulator",
    name = "accumulator",
    icon = "__base__/graphics/icons/accumulator.png",
    icon_size = 32,
    flags = {"placeable-neutral", "player-creation"},
    minable = {mining_time = 0.1, result = "accumulator"},
    max_health = 150,
    corpse = "accumulator-remnants",
    collision_box = {{-0.9, -0.9}, {0.9, 0.9}},
    selection_box = {{-1, -1}, {1, 1}},
    drawing_box = {{-1, -1.5}, {1, 1}},
    energy_source =
    {
      type = "electric",
      buffer_capacity = "5MJ",
      usage_priority = "tertiary",
      input_flow_limit = "300kW",
      output_flow_limit = "300kW"
    },
    picture = accumulator_picture(),
    charge_animation = accumulator_charge(),
 
    charge_cooldown = 30,
    charge_light = {intensity = 0.3, size = 7, color = {r = 1.0, g = 1.0, b = 1.0}},
    discharge_animation = accumulator_discharge(),
    discharge_cooldown = 60,
    discharge_light = {intensity = 0.7, size = 7, color = {r = 1.0, g = 1.0, b = 1.0}},
    vehicle_impact_sound =  { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
    working_sound =
    {
      sound =
      {
        filename = "__base__/sound/accumulator-working.ogg",
        volume = 1
      },
      idle_sound =
      {
        filename = "__base__/sound/accumulator-idle.ogg",
        volume = 0.4
      },
      max_sounds_per_type = 5
    },
 
    circuit_wire_connection_point = circuit_connector_definitions["accumulator"].points,
    circuit_connector_sprites = circuit_connector_definitions["accumulator"].sprites,
    circuit_wire_max_distance = default_circuit_wire_max_distance,
 
    default_output_signal = {type = "virtual", name = "signal-A"}
  }</syntaxhighlight>

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/AccumulatorPrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.