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| quick paste from notes by [[User:FreeER|~FreeER]] ([[User talk:FreeER|talk]]), yes I know this is not a proper wiki page lol.
| | <div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/EntityWithHealthPrototype.html#attack_reaction https://lua-api.factorio.com/latest/prototypes/EntityWithHealthPrototype.html#attack_reaction] |
| Property names for various items/entities
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| Entities (generic): created_effect
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| Entity with Health (generic): attack_reaction
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| Combat Robot: destroy_action
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| Land Mine: action
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| Projectile: action
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| Smoke: action
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| items:
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| ammo_type (on ammo items): action
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| mining-tool: action
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| repair-tool: repair_result
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|
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| = Trigger Definition =
| | </p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div> |
| === type ===
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| "direct"/"area"/"line"
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| === entity_flags ===
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| only targets entities with given flags? default is all, see [[Entityflags]]
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| === repeat_count ===
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| uint32_t, default=1
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| === collision_mask ===
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| see [[Types/CollisionMask]]
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| === source_effects ===
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| [[#TriggerEffect Definition]]
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| === action_delivery ===
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| [[#TriggerDelivery Definition]]
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| === force ===
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| "all" / "enemy" / "ally"
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| = TriggerEffect Definition =
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| === type ===
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| "damage"/ "create-entity" / "create-smoke" / "create-particle" / "create-sticker" / "nested-result" / "play-sound"
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| === repeat_count ===
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| see Trigger Def
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| === affects_target ===
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| bool (default = false)
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| | |
| == Type Requirements ==
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| === damage ===
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| damage = float
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| === create-entity ===
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| entity_name
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| offset = Vector offset (default = {0,0})
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| offset_deviation = BoundingBox
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| === create-smoke (inherits create-entity) ===
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| initial_height = float (default = 0)
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| speed = Vector (default = {0,0})
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| speed_multiplier = float (default = 0)
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| starting_frame = float (default = 0)
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| starting_frame_speed = float (default = 0)
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| speed_from_center = float (default = 0)
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| === create-particle (inherits create-entity) ===
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| initial_height = double (default = 0)
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| initial_vertical_speed = float (default = 0)
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| speed_from_center = float (default = 0)
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| === create-sticker ===
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| sticker = EntityID? entity name?
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| === play-sound ===
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| sound = [[#Sound Definition]]
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| === nested-result ===
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| action = Trigger
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| = Sound Definition =
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| == filename ==
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| "__mod__/filepath/filename.ext"
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| == volume ==
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| float (default = 1)
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| == preload ==
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| bool (default = true)
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| = TriggerDelivery Definition =
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| == type ==
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| "instant" / "projectile" / "flame-thrower"
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| == Type Requirements ==
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| === instant ===
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| target_effects?
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| === projectile ===
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| projectile = projectile name?
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| starting_speed = float (default = 0)
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| direction_deviation = float (default = 0)
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| range_deviation = float (default = 0)
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| max_range = double (defualt = double max)
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| === flame-thrower ===
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| explosion = explosion name?
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| direction_deviation = float (default = 0)
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| speedDeviation = double (default = 0)
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| startingFrameFractionDeviation = double (default = 0)
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| projectileStartingSpeed = double (default = 1)
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| startingDistance = double
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| damage = float
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