Types/TipStatus: Difference between revisions

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(Updated styling of prototype doc migration note)
(Removed old prototype docs)
 
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</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
A [[Types/string|string]]. This is used by [[Prototype/TipsAndTricksItem|TipsAndTricksItem]] for the initial starting status. The possible values are listed below.
== "locked" ==
The tip is hidden.
== "optional" ==
Same as "locked".
== "dependencies-not-met" ==
The [[Prototype/TipsAndTricksItem#trigger|trigger]] for the tip was already met, but the tip is still hidden because of dependencies.
== "unlocked" ==
Not suggested by trigger yet, but visible in the window. This is also the state that tips are left in when the /unlock-tips command is used in-game.
== "suggested" ==
The dependencies and triggers are met, the game suggests the tip.
== "not-to-be-suggested" ==
== "completed-without-tutorial" ==
The tip is considered completed, shows the checkmark in the GUI.
== "completed" ==
The tip is considered completed, shows the checkmark in the GUI.

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/TipStatus.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.