Types/TileSprite: Difference between revisions

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Used by [[Prototype/Tile]].
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/TileSprite.html https://lua-api.factorio.com/latest/types/TileSprite.html]


== Mandatory properties ==
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
 
=== count ===
'''Type''': [[Types/uint32]]
 
Frame count.
 
=== picture ===
'''Type''': [[Types/FileName]]
 
== Optional properties ==
 
=== hr_version ===
'''Type''': [[Types/TileSprite]]
 
If this property exists and high resolution sprites are turned on, its contents are used to load the tile sprite.
 
=== scale ===
'''Type''': [[Types/float]]
 
'''Default''': 1
 
=== x ===
'''Type''': [[Types/SpriteSizeType]]
 
'''Default''': 0
 
Horizontal position of the sprite in the source file in pixels.
 
=== y ===
'''Type''': [[Types/SpriteSizeType]]
 
'''Default''': 0
 
Vertical position of the sprite in the source file in pixels.
 
=== line_length ===
'''Type''': [[Types/uint32]]
 
'''Default''': 0
 
Once the specified number of pictures is loaded, other pictures are loaded on other line.
This is to allow having longer animations in matrix, to input files with too high width.
The game engine limits the width of any input files to 8192px, so it is compatible with most graphics cards.
0 means that all the pictures are in one horizontal line.

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/TileSprite.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.