Types/Sprite: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(0.16)
(Removed old prototype docs)
Tag: Replaced
 
(31 intermediate revisions by 5 users not shown)
Line 1: Line 1:
== Basics ==
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/Sprite.html https://lua-api.factorio.com/latest/types/Sprite.html]
Specifies one picture that can be used in the game.


When there is more than one sprite or [[Types/Animation|animation]] frame with the same source file and dimensions/position in the game, they all share the same memory.
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
== Mandatory properties ==
 
=== filename ===
'''Type''': [[Types/FileName]]
 
'''Default''': ""
 
Technically optional, but path to sprite cannot be empty.
 
=== width ===
'''Type''': [[Types/SpriteSizeType]]
 
Width of the picture in pixels, from 0-8192.
 
=== height ===
'''Type''': [[Types/SpriteSizeType]]
 
Height of the picture in pixels, from 0-8192.
 
== Optional properties ==
 
=== layers ===
'''Type''': [[Types/table]] of [[Types/Sprite]]
 
If this property is present, all Sprite definitions have to be placed as entries in the array, and they will all be loaded from there. Each item (Sprite definition) in the array may also have the <code>layers</code> property.
 
If this property is present, all other properties are ignored and the mandatory properties do not have to be defined.
 
=== slice ===
'''Type''': [[Types/SpriteSizeType]]
 
=== slice_x ===
'''Type''': [[Types/SpriteSizeType]]
 
=== slice_y ===
'''Type''': [[Types/SpriteSizeType]]
 
=== priority ===
'''Type''': [[Types/string]]
 
'''Default''': "medium"
 
Possible values:
* "extra-high-no-scale"
* "extra-high"
* "high"
* "medium"
* "low"
* "very-low"
 
=== flags ===
'''Type''': [[Types/SpriteFlags]]
 
=== x ===
'''Type''': [[Types/SpriteSizeType]]
 
'''Default''': 0
 
Horizontal position of the sprite in the source file in pixels.
 
=== y ===
'''Type''': [[Types/SpriteSizeType]]
 
'''Default''': 0
 
Vertical position of the sprite in the source file in pixels.
 
=== shift ===
'''Type''': [[Types/vector]]
 
'''Default''': {0, 0}
 
=== scale ===
'''Type''': [[Types/double]]
 
'''Default''': 1
 
Values different than 1 specify the scale of the sprite on default zoom.
Scale 2 means that the picture will be 2 times bigger on screen (and more pixelated).
 
=== draw_as_shadow ===
'''Type''': [[Types/bool]]
 
'''Default''': false
 
=== apply_runtime_tint ===
'''Type''': [[Types/bool]]
 
'''Default''': false
 
=== tint ===
'''Type''': [[Types/Color]]
 
'''Default''': {r=1, g=1, b=1, a=1} (white)
 
=== blend_mode ===
'''Type''': [[Types/string]]
 
'''Default''': "normal"
 
Possible values:
* "normal"
* "additive"
* "additive-soft"
* "multiplicative"
* "overwrite"
 
=== load_in_minimal_mode ===
'''Type''': [[Types/bool]]
 
'''Default''': false
 
=== premul_alpha ===
'''Type''': [[Types/bool]]
 
'''Default''': true
 
Whether alpha should be premultiplied.
 
== Example ==
    picture =
    {
      filename = "__base__/graphics/entity/basic-accumulator/basic-accumulator.png",
      priority = "extra-high",
      width = 124,
      height = 103,
      shift = {0.7, -0.2}
    }

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/Sprite.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.