Types/Sound: Difference between revisions

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(Changed links going to the redirect Types/uint to go to Types/uint32.)
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==Basics==
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/Sound.html https://lua-api.factorio.com/latest/types/Sound.html]
This type is used to produce sound from in-game entities, ambient sound, and music.
== Mandatory properties ==
===filename===
'''Type''': [[Types/FileName]]


Used to let the game know what audio file you want it to use.
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
 
===volume===
'''Type''': [[Types/uint32]]
 
Decides how loud the audio is.
 
==Example==
    {
      filename = "__base__/sound/ambient/world-ambience-3.ogg",
      volume = 1.2
    }

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/Sound.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.