Types/RotatedSprite: Difference between revisions

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== Basics ==
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/RotatedSprite.html https://lua-api.factorio.com/latest/types/RotatedSprite.html]
Specifies series of sprites used to visualise different rotations of the object.


== Mandatory properties ==
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
 
=== width ===
'''Type''': [[Types/SpriteSizeType]]
 
Width of a single frame in pixels, from 0-8192.
 
=== height ===
'''Type''': [[Types/SpriteSizeType]]
 
Height of a single frame in pixels, from 0-8192.
 
=== direction_count ===
'''Type''': [[Types/uint16]]
 
Count of direction (frames) specified.
 
== Optional properties ==
 
=== filename ===
'''Type''': [[Types/FileName]]
 
'''Default''': ""
 
Either this or <code>"filenames"</code> has to be non-empty.
 
=== filenames ===
'''Type''': [[types/table]] of [[Types/FileName]]
 
'''Default''': ""
 
Array of filenames. Either this or <code>"filename"</code> has to be non-empty.
 
=== layers ===
'''Type''': [[Types/table]] of [[Types/RotatedSprite]]
 
If this property is present, all RotatedSprite definitions have to be placed as entries in the array, and they will all be loaded from there. Each item (RotatedSprite definition) in the array may also have the <code>layers</code> property.
 
If this property is present, all other properties are ignored and the mandatory properties do not have to be defined.
 
=== hr_version ===
'''Type''': [[Types/RotatedSprite]]
 
If this property exists and high resolution sprites are turned on, its contents are used to load the RotatedSprite.
 
=== priority ===
'''Type''': [[Types/string]]
 
'''Default''': "medium"
 
Possible values:
* "extra-high-no-scale"
* "extra-high"
* "high"
* "medium"
* "low"
* "very-low"
 
=== flags ===
'''Type''': [[Types/SpriteFlags]]
 
=== x ===
'''Type''': [[Types/SpriteSizeType]]
 
'''Default''': 0
 
Horizontal position of the sprite in the source file in pixels.
 
=== y ===
'''Type''': [[Types/SpriteSizeType]]
 
'''Default''': 0
 
Vertical position of the sprite in the source file in pixels.
 
=== shift ===
'''Type''': [[Types/vector]]
 
'''Default''': {0, 0}
 
=== scale ===
'''Type''': [[Types/double]]
 
'''Default''': 1
 
Values different than 1 specify the scale of the sprite on default zoom.
Scale 2 means that the picture will be 2 times bigger on screen (and more pixelated).
 
=== draw_as_shadow ===
'''Type''': [[Types/bool]]
 
'''Default''': false
 
=== apply_runtime_tint ===
'''Type''': [[Types/bool]]
 
'''Default''': false
 
=== tint ===
'''Type''': [[Types/Color]]
 
'''Default''': {r=1, g=1, b=1, a=1} (white)
 
=== blend_mode ===
'''Type''': [[Types/string]]
 
'''Default''': "normal"
 
Possible values:
* "normal"
* "additive"
* "additive-soft"
* "multiplicative"
* "overwrite"
 
=== load_in_minimal_mode ===
'''Type''': [[Types/bool]]
 
'''Default''': false
 
=== premul_alpha ===
'''Type''': [[Types/bool]]
 
'''Default''': true
 
Whether alpha should be premultiplied.
 
=== axially_symmetrical ===
'''Type''': [[Types/bool]]
 
'''Default''': false
 
When set to true, left the same picture is used for left/right direction, just flipped, this can save half of the space required, but is not usable once the picture contains shadows etc.
 
=== back_equals_front ===
'''Type''': [[Types/bool]]
 
'''Default''': false
 
=== apply_projection ===
'''Type''': [[Types/bool]]
 
'''Default''': true
 
Used to fix the inconsistency of direction of the entity in 3d when rendered and direction on the screen (where the 45 degree angle for projection is used).
 
=== line_length ===
'''Type''': [[Types/uint32]]
 
'''Defult''': 0
 
Used to specify the individual images in grid.
0 means that all the picture are in one horizontal line.
 
=== allow_low_quality_rotation ===
'''Type''': [[Types/bool]]
 
'''Default''': false
 
=== lines_per_file ===
'''Type''': [[Types/uint64]]
 
Mandatory if <code>"filenames"</code> exists.
 
=== slice ===
'''Type''': [[Types/SpriteSizeType]]
 
=== slice_x ===
'''Type''': [[Types/SpriteSizeType]]
 
=== slice_y ===
'''Type''': [[Types/SpriteSizeType]]
 
== Example ==
<syntaxhighlight lang="lua">pictures =
    {
      layers =
      {
        {
          filename = "__base__/graphics/entity/radar/radar.png",
          priority = "low",
          width = 98,
          height = 128,
          apply_projection = false,
          direction_count = 64,
          line_length = 8,
          shift = util.by_pixel(1, -16),
          hr_version =
          {
            filename = "__base__/graphics/entity/radar/hr-radar.png",
            priority = "low",
            width = 196,
            height = 254,
            apply_projection = false,
            direction_count = 64,
            line_length = 8,
            shift = util.by_pixel(1, -16),
            scale = 0.5
          }
        },
        {
          filename = "__base__/graphics/entity/radar/radar-shadow.png",
          priority = "low",
          width = 172,
          height = 94,
          apply_projection = false,
          direction_count = 64,
          line_length = 8,
          shift = util.by_pixel(39,3),
          draw_as_shadow = true,
          hr_version =
          {
            filename = "__base__/graphics/entity/radar/hr-radar-shadow.png",
            priority = "low",
            width = 343,
            height = 186,
            apply_projection = false,
            direction_count = 64,
            line_length = 8,
            shift = util.by_pixel(39.25,3),
            draw_as_shadow = true,
            scale = 0.5
          }
        }
      }
    },</syntaxhighlight>

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/RotatedSprite.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.