Types/RotatedAnimation4Way: Difference between revisions

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(Updated styling of prototype doc migration note)
(Removed old prototype docs)
 
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</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
A map of rotated animations for all 4 directions of the entity, or one [[Types/RotatedAnimation]] that is used for all directions.
== Properties ==
=== north ===
'''Type''': [[Types/RotatedAnimation]]
Optional. If omitted, the game will not look for any other directions and instead try to load the whole definition as one [[Types/RotatedAnimation]] and apply it to all directions.
If north is present, but no other directions are present, the north rotated animation is used for all directions.
=== east ===
'''Type''': [[Types/RotatedAnimation]]
If east is present, but west is not present, the east rotated animation is used for the west direction.
=== south ===
'''Type''': [[Types/RotatedAnimation]]
=== west ===
'''Type''': [[Types/RotatedAnimation]]
{{Prototype property type usage|{{FULLPAGENAME}}}}

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/RotatedAnimation4Way.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.