Types/RenderLayer: Difference between revisions

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The render layer specifies the order of the sprite when rendering, most of the objects have it hardcoded in the source, but some are configurable.
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/RenderLayer.html https://lua-api.factorio.com/latest/types/RenderLayer.html]


The value is specified as [[Types/string]]
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
 
The order of acceptable values from lowest to highest:
* water-tile
* ground-tile
* tile-transition
* decals
* lower-radius-visualization
* radius-visualization
* transport-belt-integration
* resource
* building-smoke
* decorative
<!-- * ground_patch
* ground_patch_higher
* ground_patch_higher2 -->
* remnants
* floor
* transport-belt
* transport-belt-endings
* corpse
* floor-mechanics
* item
* lower-object
* transport-belt-circuit-connector
* lower-object-above-shadow
* object
* higher-object-under
* higher-object-above
* item-in-inserter-hand
* wires
* wires-above
* entity-info-icon
* entity-info-icon-above
* explosion
* projectile
* smoke
* air-object
<!-- * air-entity-info-con -->
* light-effect
* selection-box
* collision-selection-box
* arrow
* cursor

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/RenderLayer.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.