Types/ProjectileTriggerDelivery: Difference between revisions

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Extends [[Types/TriggerDelivery]].
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/ProjectileTriggerDelivery.html https://lua-api.factorio.com/latest/types/ProjectileTriggerDelivery.html]


== Mandatory properties ==
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
 
=== projectile ===
'''Type''': [[Types/string]]
 
Name of a [[Prototype/Projectile]].
 
=== starting_speed ===
'''Type''': [[Types/float]]
 
Starting speed in tiles per tick.
 
== Optional properties ==
Inherits "source_effects" and "target_effects" properties from [[Types/TriggerDelivery]].
 
=== starting_speed_deviation ===
'''Type''': [[Types/float]]
 
'''Default''': 0
 
=== direction_deviation ===
'''Type''': [[Types/float]]
 
'''Default''': 0
 
Maximum deviation of the projectile from source orientation, in +/- ( x radians / 2). Example: 3.14 radians -> +/- (180° / 2), meaning up to 90° deviation in either direction of rotation.
 
=== range_deviation ===
'''Type''': [[Types/float]]
 
'''Default''': 0
 
=== max_range ===
'''Type''': [[Types/double]]
 
'''Default''': 1000
 
=== min_range ===
'''Type''': [[Types/double]]
 
'''Default''': 0

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/ProjectileTriggerDelivery.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.