Types/Effect: Difference between revisions

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(both game and code give the limit as -80%, so doing that here too. may need better wording)
(Removed old prototype docs)
 
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A [[Types/table|table]] with the below listed properties.
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/Effect.html https://lua-api.factorio.com/latest/types/Effect.html]


When applied to modules, the resulting effect is a sum of all module affects, multiplied through calculations: (1 + sum module effects) or, for productivity (0 + sum).
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
 
== Optional properties ==
 
=== consumption ===
'''Types''': [[Types/table]]
 
Multiplier to energy used during operation (not idle/drain use). The minimum possible sum is -80%.
 
Table with the following optional member:
* bonus - [[Types/double]] - Default is 0. Precision is ignored beyond two decimals - 17.567 results in 17.56 etc.
 
=== speed ===
'''Types''': [[Types/table]]
 
Modifier to crafting speed, research speed, etc. The minimum possible sum is -80%.
 
Table with the following optional member:
* bonus - [[Types/double]] - Default is 0. Precision is ignored beyond two decimals - 17.567 results in 17.56 etc.
 
=== productivity ===
'''Types''': [[Types/table]]
 
Multiplied against work completed, adds to the bonus results of operating. E.g. an extra crafted recipe or immediate research bonus. The minimum possible sum is 0%.
 
Table with the following optional member:
* bonus - [[Types/double]] - Default is 0. Precision is ignored beyond two decimals - 17.567 results in 17.56 etc.
 
=== pollution ===
'''Types''': [[Types/table]]
 
Multiplier to the pollution factor of an entity's pollution during use. The minimum possible sum is -80%.
 
Table with the following optional member:
* bonus - [[Types/double]] - Default is 0. Precision is ignored beyond two decimals - 17.567 results in 17.56 etc.

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/Effect.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.