Types/BoundingBox: Difference between revisions

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(Any orientation set on the collision box in the prototype is ignored when creating a vehicle from it (Entity::setupBoundingBox ignores it). Leaving it as "seem" cause collision + selection boxes arent the only place where boundingboxes are used.)
Tag: Undo
(Removed old prototype docs)
 
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'''BoundingBox''' is set of two [[Types/Position]]. BoundingBoxes are typically centered around the position of an entity.
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/BoundingBox.html https://lua-api.factorio.com/latest/types/BoundingBox.html]


It is specified like this:
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
    {{-0.4, -0.4}, {0.4, 0.4}}
 
The first position is assumed to be leftTop, the second position is assumed to be rightBottom. A third member may be added, a [[Types/float]] that represents the orientation, however it does not seem to be used.
 
Positive x goes towards east, positive y goes towards south. This means that the upper-left point is the least dimension in x and y, and lower-right is the greatest.

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/BoundingBox.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.