Types/BeaconGraphicsSet: Difference between revisions

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m (Protected "Types/BeaconGraphicsSet": Migrated prototype doc to separate website ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
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'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/BeaconGraphicsSet.html https://lua-api.factorio.com/latest/types/BeaconGraphicsSet.html]
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/BeaconGraphicsSet.html https://lua-api.factorio.com/latest/types/BeaconGraphicsSet.html]


This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
 
 
 
Used by [[Prototype/Beacon]]. This is a [[Types/table]] with the below properties.
 
== Optional properties ==
 
=== draw_animation_when_idle ===
'''Type''': [[Types/bool|bool]]
 
'''Default''': true
 
=== draw_light_when_idle ===
'''Type''': [[Types/bool|bool]]
 
'''Default''': false
 
=== random_animation_offset ===
'''Type''': [[Types/bool|bool]]
 
'''Default''': false
 
=== module_icons_suppressed ===
'''Type''': [[Types/bool|bool]]
 
'''Default''': false
 
=== base_layer ===
'''Type''': [[Types/RenderLayer|RenderLayer]]
 
'''Default''': "object"
 
=== animation_layer ===
'''Type''': [[Types/RenderLayer|RenderLayer]]
 
'''Default''': "object"
 
=== top_layer ===
'''Type''': [[Types/RenderLayer|RenderLayer]]
 
'''Default''': "object"
 
=== animation_progress ===
'''Type''': [[Types/float|float]]
 
'''Default''': 1
 
=== min_animation_progress ===
'''Type''': [[Types/float|float]]
 
'''Default''': 0
 
=== max_animation_progress ===
'''Type''': [[Types/float|float]]
 
'''Default''': 1000
 
=== apply_module_tint ===
'''Type''': [[Types/string|string]]
 
'''Default''': "none"
 
One of "primary", "secondary", "tertiary", "quaternary" or "none". Which tint set in [[Prototype/Module#beacon_tint]] should be applied to this, if any.
 
=== apply_module_tint_to_light ===
'''Type''': [[Types/string|string]]
 
'''Default''': "none"
 
One of "primary", "secondary", "tertiary", "quaternary" or "none". Which tint set in [[Prototype/Module#beacon_tint]] should be applied to the light, if any.
 
=== no_modules_tint ===
'''Type''': [[Types/Color|Color]]
 
'''Default''': no color
 
=== animation_list ===
'''Type''': [[Types/table|table]] (array) of [[Types/AnimationElement|AnimationElement]]
 
=== light ===
'''Type''': [[Types/LightDefinition|LightDefinition]]
 
=== module_visualisations ===
'''Type''': [[Types/table|table]] (array) of [[Types/BeaconModuleVisualizations|BeaconModuleVisualizations]]
 
The visualisations available for displaying the modules in the beacon. The visualisation is chosen based on art style, see [[Types/BeaconModuleVisualizations#art_style]] and [[Prototype/Module#art_style]].
 
=== module_tint_mode ===
'''Type''': [[Types/string|string]]
 
'''Default''': "single-module"
 
One of "single-module" or "mix".

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/BeaconGraphicsSet.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.