Types/SetTileTriggerEffectItem: Difference between revisions
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m (Protected "Types/SetTileTriggerEffectItem": Migrated prototype doc to separate website ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))) |
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'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/SetTileTriggerEffectItem.html https://lua-api.factorio.com/latest/types/SetTileTriggerEffectItem.html] | <div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/SetTileTriggerEffectItem.html https://lua-api.factorio.com/latest/types/SetTileTriggerEffectItem.html] | ||
This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums]. | </p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div> | ||
Revision as of 10:42, 21 September 2023
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/SetTileTriggerEffectItem.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.
Extends Types/TriggerEffectItem.
Mandatory properties
tile_name
Type: Types/string
Name of a Prototype/Tile.
radius
Type: Types/float
Optional properties
apply_projection
Type: Types/bool
Default: false
tile_collision_mask
Type: Types/CollisionMask
Default: none