Types/RotatedAnimation4Way: Difference between revisions
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'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/RotatedAnimation4Way.html https://lua-api.factorio.com/latest/types/RotatedAnimation4Way.html] | <div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/RotatedAnimation4Way.html https://lua-api.factorio.com/latest/types/RotatedAnimation4Way.html] | ||
This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums]. | </p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div> | ||
Revision as of 10:42, 21 September 2023
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/RotatedAnimation4Way.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.
A map of rotated animations for all 4 directions of the entity, or one Types/RotatedAnimation that is used for all directions.
Properties
north
Type: Types/RotatedAnimation
Optional. If omitted, the game will not look for any other directions and instead try to load the whole definition as one Types/RotatedAnimation and apply it to all directions.
If north is present, but no other directions are present, the north rotated animation is used for all directions.
east
Type: Types/RotatedAnimation
If east is present, but west is not present, the east rotated animation is used for the west direction.
south
Type: Types/RotatedAnimation
west
Type: Types/RotatedAnimation