Types/CameraEffectTriggerEffectItem: Difference between revisions

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m (Protected "Types/CameraEffectTriggerEffectItem": Migrated prototype doc to separate website ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
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'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/CameraEffectTriggerEffectItem.html https://lua-api.factorio.com/latest/types/CameraEffectTriggerEffectItem.html]
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/CameraEffectTriggerEffectItem.html https://lua-api.factorio.com/latest/types/CameraEffectTriggerEffectItem.html]


This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>





Revision as of 10:42, 21 September 2023

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/CameraEffectTriggerEffectItem.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


Extends Types/TriggerEffectItem.

Mandatory properties

effect

Type: Types/string

Required, read by the game and then immediately discarded. In short: Does nothing.

duration

Type: Types/uint8

Optional properties

ease_in_duration

Type: Types/uint8

Default: 0

ease_out_duration

Type: Types/uint8

Default: 0

delay

Type: Types/uint8

Default: 0

full_strength_max_distance

Type: Types/uint16

Default: 0

max_distance

Type: Types/uint16

Default: 0

strength

Type: Types/float

Default: 0