Prototype/RailSignalBase: Difference between revisions
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'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/RailSignalBasePrototype.html https://lua-api.factorio.com/latest/prototypes/RailSignalBasePrototype.html] | |||
This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums]. | |||
{{Prototype parent|Prototype/EntityWithOwner}} | {{Prototype parent|Prototype/EntityWithOwner}} | ||
The abstract base entity for both rail signals. | The abstract base entity for both rail signals. |
Revision as of 17:53, 16 August 2023
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/RailSignalBasePrototype.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.
Template:Prototype parent The abstract base entity for both rail signals.
Extensions
- Prototype/RailChainSignal rail-chain-signal
- Prototype/RailSignal rail-signal
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithOwner.
Optional properties
Template:Prototype property The maximum circuit wire distance for this entity.
Template:Prototype property Mandatory if circuit_wire_max_distance > 0.
Template:Prototype property Mandatory if circuit_wire_max_distance > 0.
Mandatory values
The collision_box of rail signals is hardcoded to {{-0.2, -0.2}, {0.2, 0.2}}.
Rail signals have additional requirements for the properties inherited from Prototype/Entity:
- The "placeable-off-grid" flag will be ignored.
- Rail signals must collide with each other, can be achieved by having the "rail-layer" collision mask layer on all rail signals.