Prototype/MapGenPresets: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(Converted to SMW format)
(Migrated prototype doc to separate website)
Line 1: Line 1:
'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/MapGenPresets.html https://lua-api.factorio.com/latest/prototypes/MapGenPresets.html]
This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].
{{Prototype parent}}
{{Prototype parent}}
The available map gen presets. Only 1 instance of this prototype can exist.
The available map gen presets. Only 1 instance of this prototype can exist.

Revision as of 17:52, 16 August 2023

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/MapGenPresets.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


Template:Prototype parent The available map gen presets. Only 1 instance of this prototype can exist.

Template:Prototype TOC

Mandatory properties

Template:Prototype property Must be "map-gen-presets".

Template:Prototype property Name of the map-gen-presets. Must be "default" since only one instances of this prototype can be defined.

Presets

Presets are defined as uniquely named properties of the prototype with a value of MapGenPreset. 0 or more named presets can be specified within the prototype.

Example

Example full prototype.

{
  type = "map-gen-presets",
  name = "default",
  ["marathon"] =
  {
    order = "c",
    basic_settings =
    {
      property_expression_names = {},
    },
    advanced_settings =
    {
      difficulty_settings =
      {
        recipe_difficulty = defines.difficulty_settings.recipe_difficulty.expensive,
        technology_difficulty = defines.difficulty_settings.technology_difficulty.expensive,
        technology_price_multiplier = 4
      }
    }
  },
  ["island"] =
  {
    order = "g",
    basic_settings =
    {
      property_expression_names =
      {
        elevation = "0_17-island",
      },
      autoplace_controls = {},
      terrain_segmentation = 1,
    }
  }
}